draw all models from vector,
window cosmetic, next: texture, calculate modelmatrix from parent
This commit is contained in:
@@ -4,7 +4,8 @@ precision mediump int;
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform mat4 mvp_matrix;
|
||||
uniform mat4 vp_matrix;
|
||||
uniform mat4 m_matrix;
|
||||
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord;
|
||||
@@ -13,10 +14,10 @@ varying vec2 v_texcoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
// Calculate vertex position in screen space
|
||||
gl_Position = mvp_matrix * a_position;
|
||||
// Calculate vertex position in screen space
|
||||
gl_Position = vp_matrix * m_matrix * a_position;
|
||||
|
||||
// Pass texture coordinate to fragment shader
|
||||
// Value will be automatically interpolated to fragments inside polygon faces
|
||||
v_texcoord = a_texcoord;
|
||||
// Pass texture coordinate to fragment shader
|
||||
// Value will be automatically interpolated to fragments inside polygon faces
|
||||
v_texcoord = a_texcoord;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user