fasten code,
fixed vertex crash, still crashes while getting UV data, vertex are not displayed correctly
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@@ -286,7 +286,8 @@ void OpenGLController::loadMsh(const char * path)
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Object obj(path);
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vfVertices = obj.getVertex();
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vfUV = obj.getUV();
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vfUV = loadUV();
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//vfUV = obj.getUV();
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}
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catch (std::invalid_argument e)
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{
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