rle files are now supported
This commit is contained in:
@@ -11,7 +11,7 @@
|
||||
|
||||
#define VERTEX_SHADER "Shader/VertexTextureShader.mv2shdr"
|
||||
#define FRAGMENT_SHADER "Shader/FragmentTextureShader.mv2shdr"
|
||||
#define TEXTURE_NAME "Textures/dice.tga"
|
||||
#define TEXTURE_NAME "Textures/texture32R.tga"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
|
Reference in New Issue
Block a user