Merge branch 'master' of git.rwth-aachen.de:carstenf/OpenGL
This commit is contained in:
commit
d63d5276a1
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindowClass</class>
|
||||
<widget class="QMainWindow" name="MainWindowClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>600</width>
|
||||
<height>400</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralWidget"/>
|
||||
<widget class="QToolBar" name="mainToolBar">
|
||||
<property name="movable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<attribute name="toolBarArea">
|
||||
<enum>TopToolBarArea</enum>
|
||||
</attribute>
|
||||
<attribute name="toolBarBreak">
|
||||
<bool>false</bool>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QStatusBar" name="statusBar"/>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<resources>
|
||||
<include location="../Resources/MainWindow.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,72 @@
|
|||
#pragma once
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <QMatrix4x4>
|
||||
|
||||
//TODO: shouldn't be here
|
||||
enum ModelTyp {
|
||||
null,
|
||||
dynamicMesh,
|
||||
cloth,
|
||||
bone,
|
||||
staticMesh,
|
||||
shadowMesh = 6
|
||||
};
|
||||
|
||||
struct BoundingBox {
|
||||
float quaternion[4];
|
||||
float center[3];
|
||||
float extents[3];
|
||||
};
|
||||
|
||||
struct Segment {
|
||||
std::uint32_t textureIndex = 0;
|
||||
float* vertex = nullptr;
|
||||
float* uv = nullptr;
|
||||
std::vector<std::vector<std::uint32_t>> polyIndices; // indices into vertex array
|
||||
};
|
||||
|
||||
struct Model {
|
||||
std::string name = "";
|
||||
std::string parent = "";
|
||||
ModelTyp type = null; //TODO: should be removed
|
||||
std::int32_t renderFlags = -1; //TODO: should be removed
|
||||
QMatrix4x4 m4x4Translation;
|
||||
std::vector<Segment*> segmList;
|
||||
};
|
||||
|
||||
class FileInterface
|
||||
{
|
||||
public:
|
||||
FileInterface(const char* path)
|
||||
: m_vModels(new std::vector<Model*>)
|
||||
{
|
||||
//open file
|
||||
m_fsMesh.open(path, std::ios::in | std::ios::binary);
|
||||
|
||||
if (!m_fsMesh.is_open())
|
||||
throw std::invalid_argument(std::string("file not found: ") += path);
|
||||
};
|
||||
|
||||
virtual ~FileInterface()
|
||||
{
|
||||
// close file
|
||||
m_fsMesh.close();
|
||||
|
||||
//clean up
|
||||
m_vTextureNames.clear();
|
||||
};
|
||||
|
||||
protected:
|
||||
std::vector<Model*>* m_vModels;
|
||||
std::fstream m_fsMesh;
|
||||
std::vector<std::string> m_vTextureNames;
|
||||
BoundingBox m_sceneBbox;
|
||||
|
||||
virtual void import() = 0;
|
||||
|
||||
public:
|
||||
virtual std::vector<Model*>* getModels() const { return m_vModels; };
|
||||
virtual std::vector<std::string> getTextureNames() const { return m_vTextureNames; };
|
||||
virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
|
||||
};
|
|
@ -0,0 +1,32 @@
|
|||
#pragma once
|
||||
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include "ui_MainWindow.h"
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MainWindow(QWidget *parent = Q_NULLPTR);
|
||||
~MainWindow();
|
||||
|
||||
// Variables
|
||||
private:
|
||||
Ui::MainWindowClass* ui;
|
||||
|
||||
// Functions
|
||||
private:
|
||||
void setupWindow();
|
||||
void import(const char* path);
|
||||
|
||||
// Slots
|
||||
private slots:
|
||||
void openFile();
|
||||
void aboutFile();
|
||||
|
||||
|
||||
// Override Functions
|
||||
protected:
|
||||
virtual void keyPressEvent(QKeyEvent * keyEvent) override final;
|
||||
};
|
|
@ -0,0 +1,34 @@
|
|||
#pragma once
|
||||
#include "FileInterface.h"
|
||||
|
||||
|
||||
struct ChunkHeader {
|
||||
char name[5];
|
||||
std::uint32_t size;
|
||||
std::streampos position;
|
||||
};
|
||||
|
||||
|
||||
class MshFile : public FileInterface
|
||||
{
|
||||
public:
|
||||
MshFile(const char* path);
|
||||
~MshFile();
|
||||
|
||||
private:
|
||||
virtual void import() override final;
|
||||
|
||||
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
|
||||
|
||||
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
|
||||
|
||||
void analyseMatdChunks(std::list<ChunkHeader*> &chunkList);
|
||||
|
||||
void analyseModlChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseGeomChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseSegmChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseClthChunks(Model* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
|
||||
void readVertex(Segment* dataDestination, std::streampos position);
|
||||
void readUV(Segment* dataDestination, std::streampos position);
|
||||
};
|
|
@ -0,0 +1,67 @@
|
|||
#pragma once
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOPenGLVertexArrayObject>
|
||||
#include <QOpenGlShaderProgram>
|
||||
#include "..\Header\Texture.h"
|
||||
#include "..\Header\FileInterface.h"
|
||||
|
||||
struct Vertex {
|
||||
GLfloat position[3];
|
||||
GLfloat uv[2];
|
||||
};
|
||||
|
||||
struct TextureData {
|
||||
bool alpha;
|
||||
std::uint32_t width;
|
||||
std::uint32_t height;
|
||||
std::vector<std::uint8_t>* data;
|
||||
};
|
||||
|
||||
class OpenGlViewer : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
OpenGlViewer(QWidget *parent);
|
||||
~OpenGlViewer();
|
||||
|
||||
private:
|
||||
// OpenGL ======================================
|
||||
int m_uniformMVP;
|
||||
GLuint m_oglTexture;
|
||||
GLuint m_vertexBuffer;
|
||||
QOpenGLVertexArrayObject m_vertexArray;
|
||||
QOpenGLShaderProgram* m_program = nullptr;
|
||||
|
||||
// Data ========================================
|
||||
std::vector<Model*>* m_vModels = nullptr;
|
||||
std::vector<TextureData*>* m_vTextures = nullptr;
|
||||
BoundingBox m_sceneBoundings;
|
||||
|
||||
// Transformation ==============================
|
||||
float m_fRotX = 0;
|
||||
float m_fRotY = 0;
|
||||
float m_fRotZ = 0;
|
||||
float m_fTranX = 0;
|
||||
float m_fTranY = 0;
|
||||
float m_fTranZ = 0;
|
||||
|
||||
// Camera ======================================
|
||||
float m_fFOV = 45.0f;
|
||||
float m_fMinView = 0.1f;
|
||||
float m_fMaxView = 100.0f;
|
||||
|
||||
private:
|
||||
virtual void initializeGL() override final;
|
||||
virtual void paintGL() override final;
|
||||
|
||||
void printContextInformation();
|
||||
QMatrix4x4 getModelMatrix(unsigned int index) const;
|
||||
QMatrix4x4 getMVPMatrix(unsigned int index) const;
|
||||
void deleteData();
|
||||
|
||||
public:
|
||||
void setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox);
|
||||
};
|
|
@ -0,0 +1,22 @@
|
|||
#pragma once
|
||||
#include <vector>
|
||||
|
||||
|
||||
class TextureTGA
|
||||
{
|
||||
public:
|
||||
TextureTGA(const char* filePath);
|
||||
~TextureTGA();
|
||||
|
||||
private:
|
||||
std::vector<std::uint8_t>* vui8Pixels;
|
||||
std::uint32_t ui32BpP;
|
||||
std::uint32_t ui32Width;
|
||||
std::uint32_t ui32Height;
|
||||
|
||||
public:
|
||||
std::vector<std::uint8_t>* getData() const;
|
||||
bool hasAlpha() const;
|
||||
std::uint32_t getWidth() const;
|
||||
std::uint32_t getHeight() const;
|
||||
};
|
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
#define WINDOW_NAME "Mesh Viewer"
|
||||
#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
|
||||
#define DEFAULT_STATUS_MESSAGE "Mesh Viewer pre alpha by Anakin"
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
<RCC>
|
||||
<qresource prefix="/MainWindow">
|
||||
<file>icon.ico</file>
|
||||
</qresource>
|
||||
<qresource prefix="/shaders">
|
||||
<file>simple.frag</file>
|
||||
<file>simple.vert</file>
|
||||
<file>TextureShader.frag</file>
|
||||
<file>TextureShader.vert</file>
|
||||
</qresource>
|
||||
</RCC>
|
|
@ -0,0 +1,12 @@
|
|||
#version 330
|
||||
|
||||
// Input
|
||||
in vec2 UV;
|
||||
|
||||
// Output
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = {255,0,0};//texture(textureSampler, UV).rgb;
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#version 330
|
||||
|
||||
// Input vertex data, different for all executions of this shader
|
||||
layout(location = 0) in vec3 vertexPosition;
|
||||
layout(location = 1) in vec3 vertexUV;
|
||||
|
||||
// Input that stay constant fpr the whole mesh
|
||||
uniform mat4 MVP;
|
||||
|
||||
// Output
|
||||
out vec2 UV;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = MVP * vec4(vertexPosition, 1);
|
||||
UV = vertexUV;
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 264 KiB |
|
@ -0,0 +1,8 @@
|
|||
#version 330
|
||||
in vec4 vColor;
|
||||
out vec4 fColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
fColor = vColor;
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
#version 330
|
||||
layout(location = 0) in vec3 position;
|
||||
layout(location = 1) in vec3 color;
|
||||
out vec4 vColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(position, 1.0);
|
||||
vColor = vec4(color, 1.0);
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
#include "..\Header\MainWindow.h"
|
||||
#include "..\Header\OpenGlViewer.h"
|
||||
#include "..\Header\MshFile.h"
|
||||
#include "..\Header\defines.h"
|
||||
#include <QKeyEvent>
|
||||
#include <QMessageBox>
|
||||
#include <QFileDialog>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui (new Ui::MainWindowClass)
|
||||
{
|
||||
setupWindow();
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private functions
|
||||
|
||||
void MainWindow::setupWindow()
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
this->setWindowTitle(WINDOW_NAME);
|
||||
this->setWindowIcon(QIcon(":/MainWindow/icon.ico"));
|
||||
this->resize(WINDOW_WIDTH, WINDOW_HEIGHT);
|
||||
|
||||
this->setCentralWidget(new OpenGlViewer(this));
|
||||
|
||||
ui->mainToolBar->addAction("Open File", this, &MainWindow::openFile);
|
||||
ui->mainToolBar->addAction("File Info", this, &MainWindow::aboutFile);
|
||||
|
||||
ui->statusBar->showMessage(DEFAULT_STATUS_MESSAGE);
|
||||
}
|
||||
|
||||
void MainWindow::import(const char * path)
|
||||
{
|
||||
// variables
|
||||
std::vector<Model*>* tmp_models = nullptr;
|
||||
std::vector<TextureData*>* tmp_textures = new std::vector<TextureData*>;
|
||||
std::vector<std::string> tmp_texNames;
|
||||
BoundingBox tmp_bbox;
|
||||
|
||||
// model file
|
||||
try
|
||||
{
|
||||
MshFile file(path);
|
||||
tmp_models = file.getModels();
|
||||
tmp_texNames = file.getTextureNames();
|
||||
tmp_bbox = file.getBoundingBox();
|
||||
}
|
||||
catch (std::invalid_argument e)
|
||||
{
|
||||
QMessageBox msg(this);
|
||||
msg.addButton(QMessageBox::Ok);
|
||||
msg.setText(QString::fromStdString(e.what()));
|
||||
msg.setIcon(QMessageBox::Critical);
|
||||
msg.setWindowTitle("Open File Error");
|
||||
|
||||
msg.exec();
|
||||
return;
|
||||
}
|
||||
|
||||
// parth to texture
|
||||
std::string tmp_path = path;
|
||||
while (tmp_path.back() != '/' && tmp_path.back() != '\\')
|
||||
tmp_path.pop_back();
|
||||
|
||||
// load all textures
|
||||
for (auto& texIt : tmp_texNames)
|
||||
{
|
||||
TextureData* new_data = new TextureData;
|
||||
try
|
||||
{
|
||||
TextureTGA tmp_texFile(std::string(tmp_path + texIt).c_str());
|
||||
|
||||
new_data->alpha = tmp_texFile.hasAlpha();
|
||||
new_data->width = tmp_texFile.getWidth();
|
||||
new_data->height = tmp_texFile.getHeight();
|
||||
new_data->data = tmp_texFile.getData();
|
||||
}
|
||||
catch (std::invalid_argument e)
|
||||
{
|
||||
new_data->alpha = true;
|
||||
new_data->width = 1;
|
||||
new_data->height = 1;
|
||||
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
|
||||
}
|
||||
|
||||
tmp_textures->push_back(new_data);
|
||||
}
|
||||
|
||||
// add a solid default color at the end (maybe there is an invalid index later)
|
||||
TextureData* new_data = new TextureData;
|
||||
new_data->alpha = true;
|
||||
new_data->width = 1;
|
||||
new_data->height = 1;
|
||||
new_data->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
|
||||
tmp_textures->push_back(new_data);
|
||||
|
||||
// clean up texture name list
|
||||
tmp_texNames.clear();
|
||||
|
||||
// give the data to the viewer
|
||||
OpenGlViewer* tmp_viewer = dynamic_cast<OpenGlViewer*>(centralWidget());
|
||||
tmp_viewer->setData(tmp_models, tmp_textures, tmp_bbox);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private slots
|
||||
|
||||
void MainWindow::openFile()
|
||||
{
|
||||
QString fileName = QFileDialog::getOpenFileName(this, "Open File", "../Release/Msh", "Mesh (*.msh)");
|
||||
|
||||
import(fileName.toStdString().c_str());
|
||||
}
|
||||
|
||||
void MainWindow::aboutFile()
|
||||
{
|
||||
//TODO: Open Window with file information
|
||||
QMessageBox* dialog = new QMessageBox(QMessageBox::Information, WINDOW_NAME, "File Info", QMessageBox::StandardButton::Close, this, Qt::Dialog | Qt::MSWindowsFixedSizeDialogHint);
|
||||
dialog->setDetailedText("This is the cool detailed text\n");
|
||||
dialog->exec();
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// events
|
||||
|
||||
void MainWindow::keyPressEvent(QKeyEvent * keyEvent)
|
||||
{
|
||||
switch (keyEvent->key())
|
||||
{
|
||||
case Qt::Key::Key_Escape:
|
||||
close();
|
||||
break;
|
||||
}
|
||||
|
||||
QMainWindow::keyPressEvent(keyEvent);
|
||||
}
|
|
@ -0,0 +1,569 @@
|
|||
#include "..\Header\MshFile.h"
|
||||
#include <iostream>
|
||||
|
||||
|
||||
// helper function to save data from file to any variable type
|
||||
#define F2V(variableName) reinterpret_cast<char*>(&variableName)
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
|
||||
MshFile::MshFile(const char * path)
|
||||
: FileInterface(path)
|
||||
{
|
||||
import();
|
||||
}
|
||||
|
||||
MshFile::~MshFile()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private functions
|
||||
|
||||
void MshFile::import()
|
||||
{
|
||||
// go to file size information
|
||||
m_fsMesh.seekg(4);
|
||||
|
||||
std::uint32_t tmp_fileSize;
|
||||
std::list<ChunkHeader*> tmp_mainChunks;
|
||||
|
||||
// get all chunks under HEDR
|
||||
m_fsMesh.read(F2V(tmp_fileSize), sizeof(tmp_fileSize));
|
||||
loadChunks(tmp_mainChunks, m_fsMesh.tellg(), tmp_fileSize);
|
||||
|
||||
// evaulate HEDR subchunks (= find MSH2)
|
||||
for (ChunkHeader* it : tmp_mainChunks)
|
||||
{
|
||||
if (!strcmp("MSH2", it->name))
|
||||
{
|
||||
// get all subchunks
|
||||
std::list<ChunkHeader*> tmp_msh2Chunks;
|
||||
loadChunks(tmp_msh2Chunks, it->position, it->size);
|
||||
|
||||
// evaluate MSH2 subchunks
|
||||
analyseMsh2Chunks(tmp_msh2Chunks);
|
||||
|
||||
// clean up
|
||||
while (!tmp_msh2Chunks.empty())
|
||||
{
|
||||
ChunkHeader* curs = tmp_msh2Chunks.front();
|
||||
tmp_msh2Chunks.pop_front();
|
||||
delete curs;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clean up
|
||||
while (!tmp_mainChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_mainChunks.front();
|
||||
tmp_mainChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::loadChunks(std::list<ChunkHeader*>& destination, std::streampos start, const std::uint32_t length)
|
||||
{
|
||||
// jump to first chunk
|
||||
m_fsMesh.seekg(start);
|
||||
|
||||
do
|
||||
{
|
||||
ChunkHeader* tmp_header = new ChunkHeader();
|
||||
|
||||
// get information
|
||||
m_fsMesh.read(F2V(tmp_header->name[0]), sizeof(tmp_header->name) - 1);
|
||||
m_fsMesh.read(F2V(tmp_header->size), sizeof(tmp_header->size));
|
||||
tmp_header->position = m_fsMesh.tellg();
|
||||
|
||||
// store information
|
||||
destination.push_back(tmp_header);
|
||||
|
||||
// jump to next header
|
||||
m_fsMesh.seekg(tmp_header->size, std::ios_base::cur);
|
||||
|
||||
// out of file. Maybe a size information is corrupted
|
||||
if (!m_fsMesh.good())
|
||||
{
|
||||
//TODO: different way for output
|
||||
std::cout << "WARNING: corrupted file. Trying to continue" << std::endl;
|
||||
m_fsMesh.clear();
|
||||
break;
|
||||
}
|
||||
|
||||
} while (m_fsMesh.tellg() - start != length);
|
||||
}
|
||||
|
||||
void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// scene information
|
||||
if (!strcmp("SINF", it->name))
|
||||
{
|
||||
// get SINF subchunks
|
||||
std::list<ChunkHeader*> tmp_sinfChunks;
|
||||
loadChunks(tmp_sinfChunks, it->position, it->size);
|
||||
|
||||
// evaluate SINF subchunks
|
||||
for (auto& it : tmp_sinfChunks)
|
||||
{
|
||||
if (!strcmp("BBOX", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
|
||||
// read in the quaternion
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_fsMesh.read(F2V(m_sceneBbox.quaternion[i]), sizeof(float));
|
||||
|
||||
//read in the center
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_fsMesh.read(F2V(m_sceneBbox.center[i]), sizeof(float));
|
||||
|
||||
//read in the extents
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_fsMesh.read(F2V(m_sceneBbox.extents[i]), sizeof(float));
|
||||
}
|
||||
}
|
||||
|
||||
// clean up SINF subchunks
|
||||
for (ChunkHeader* it : tmp_sinfChunks)
|
||||
delete it;
|
||||
}
|
||||
|
||||
// material list
|
||||
else if (!strcmp("MATL", it->name))
|
||||
{
|
||||
// "useless" information how many MATD follow, jump over it
|
||||
m_fsMesh.seekg(it->position);
|
||||
m_fsMesh.seekg(sizeof(std::uint32_t), std::ios_base::cur);
|
||||
|
||||
// get all MATL subchunk
|
||||
std::list<ChunkHeader*> tmp_matlChunks;
|
||||
loadChunks(tmp_matlChunks, m_fsMesh.tellg(), it->size - 4);
|
||||
|
||||
// evaluate MATL subchunks
|
||||
for (auto& it : tmp_matlChunks)
|
||||
{
|
||||
// This shouldn't be anything else than MATD
|
||||
if (!strcmp("MATD", it->name))
|
||||
{
|
||||
// get all subchunks from MATD
|
||||
std::list<ChunkHeader*> tmp_matdChunks;
|
||||
loadChunks(tmp_matdChunks, it->position, it->size);
|
||||
|
||||
m_vTextureNames.push_back("");
|
||||
|
||||
// analyse MATD subchunks
|
||||
analyseMatdChunks(tmp_matdChunks);
|
||||
|
||||
// clean up MATD subchunks
|
||||
while (!tmp_matdChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_matdChunks.front();
|
||||
tmp_matdChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// clean up MATL subchunks
|
||||
while (!tmp_matlChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_matlChunks.front();
|
||||
tmp_matlChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
// model
|
||||
else if (!strcmp("MODL", it->name))
|
||||
{
|
||||
Model* new_model = new Model;
|
||||
|
||||
// get all MODL subchunks
|
||||
std::list<ChunkHeader*> tmp_chunks;
|
||||
loadChunks(tmp_chunks, it->position, it->size);
|
||||
|
||||
// evaluate MODL subchunks
|
||||
analyseModlChunks(new_model, tmp_chunks);
|
||||
|
||||
//clean up MODL subchunks
|
||||
while (!tmp_chunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_chunks.front();
|
||||
tmp_chunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
|
||||
// save Model data
|
||||
m_vModels->push_back(new_model);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseMatdChunks(std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
if (!strcmp("TX0D", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_fsMesh.read(buffer, it->size);
|
||||
m_vTextureNames.back() = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// model type
|
||||
if (!strcmp("MTYP", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
std::uint32_t tmp_type;
|
||||
m_fsMesh.read(F2V(tmp_type), sizeof(tmp_type));
|
||||
dataDestination->type = (ModelTyp)tmp_type;
|
||||
}
|
||||
|
||||
// parent name
|
||||
else if (!strcmp("PRNT", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_fsMesh.read(buffer, it->size);
|
||||
dataDestination->parent = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// model name
|
||||
else if (!strcmp("NAME", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_fsMesh.read(buffer, it->size);
|
||||
dataDestination->name = buffer;
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// render flags
|
||||
else if (!strcmp("FLGS", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
m_fsMesh.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
|
||||
}
|
||||
|
||||
// translation
|
||||
else if (!strcmp("TRAN", it->name))
|
||||
{
|
||||
float tmp_scale[3];
|
||||
float tmp_rotation[4];
|
||||
float tmp_trans[3];
|
||||
|
||||
m_fsMesh.seekg(it->position);
|
||||
|
||||
// read in the data
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_fsMesh.read(F2V(tmp_scale[i]), sizeof(float));
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
m_fsMesh.read(F2V(tmp_rotation[i]), sizeof(float));
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
m_fsMesh.read(F2V(tmp_trans[i]), sizeof(float));
|
||||
|
||||
// modify the matrix
|
||||
dataDestination->m4x4Translation.scale(tmp_scale[0], tmp_scale[1], tmp_scale[2]);
|
||||
dataDestination->m4x4Translation.rotate(QQuaternion(tmp_rotation[3], tmp_rotation[0], tmp_rotation[1], tmp_rotation[2]));
|
||||
dataDestination->m4x4Translation.translate(tmp_trans[0], tmp_trans[1], tmp_trans[2]);
|
||||
|
||||
}
|
||||
|
||||
// geometry data
|
||||
else if (!strcmp("GEOM", it->name))
|
||||
{
|
||||
// get all GEOM subchunks
|
||||
std::list<ChunkHeader*> tmp_geomChunks;
|
||||
loadChunks(tmp_geomChunks, it->position, it->size);
|
||||
|
||||
// evaluate GEOM subchunks
|
||||
analyseGeomChunks(dataDestination, tmp_geomChunks);
|
||||
|
||||
// clean up GEOM subchunks
|
||||
while (!tmp_geomChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_geomChunks.front();
|
||||
tmp_geomChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseGeomChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// segment
|
||||
if (!strcmp("SEGM", it->name))
|
||||
{
|
||||
// get all SEGM subchunks
|
||||
std::list<ChunkHeader*> tmp_segmChunks;
|
||||
loadChunks(tmp_segmChunks, it->position, it->size);
|
||||
|
||||
// evaluate SEGM subchunks
|
||||
analyseSegmChunks(dataDestination, tmp_segmChunks);
|
||||
|
||||
// clean up SEGM subchunk
|
||||
while (!tmp_segmChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_segmChunks.front();
|
||||
tmp_segmChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
|
||||
// cloth
|
||||
else if (!strcmp("CLTH", it->name))
|
||||
{
|
||||
// get all CLTH subchunks
|
||||
std::list<ChunkHeader*> tmp_clthChunks;
|
||||
loadChunks(tmp_clthChunks, it->position, it->size);
|
||||
|
||||
// evaluate CLTH subchunks
|
||||
analyseClthChunks(dataDestination, tmp_clthChunks);
|
||||
|
||||
// clean up CLTH subchunks
|
||||
while (!tmp_clthChunks.empty())
|
||||
{
|
||||
ChunkHeader* cur = tmp_clthChunks.front();
|
||||
tmp_clthChunks.pop_front();
|
||||
delete cur;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
Segment* new_segment = new Segment;
|
||||
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// material index
|
||||
if (!strcmp("MATI", it->name))
|
||||
{
|
||||
m_fsMesh.seekg(it->position);
|
||||
m_fsMesh.read(F2V(new_segment->textureIndex), sizeof(new_segment->textureIndex));
|
||||
}
|
||||
|
||||
// position list (vertex)
|
||||
else if (!strcmp("POSL", it->name))
|
||||
{
|
||||
readVertex(new_segment, it->position);
|
||||
}
|
||||
|
||||
// normals
|
||||
/*else if (!strcmp("NRML", it->name))
|
||||
{
|
||||
fsMesh.seekg(it->position);
|
||||
std::uint32_t tempSize;
|
||||
fsMesh.read(reinterpret_cast<char*>(&tempSize), sizeof(tempSize));
|
||||
// List of normals
|
||||
// long int - 4 - number of normal vectores stored in this list
|
||||
// float[3][] - 12 each - UVW vector for each vertex
|
||||
}*/
|
||||
|
||||
// uv
|
||||
else if (!strcmp("UV0L", it->name))
|
||||
{
|
||||
readUV(new_segment, it->position);
|
||||
}
|
||||
|
||||
// polygons (indices into vertex/uv list)
|
||||
else if (!strcmp("STRP", it->name))
|
||||
{
|
||||
// don't get null, bone, shadowMesh and hidden mesh indices
|
||||
if (dataDestination->type == null ||
|
||||
dataDestination->type == bone ||
|
||||
dataDestination->type == shadowMesh ||
|
||||
dataDestination->renderFlags == 1)
|
||||
continue;
|
||||
|
||||
// jump to the data section and read the size;
|
||||
std::uint32_t tmp_size;
|
||||
m_fsMesh.seekg(it->position);
|
||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
int highBitCount(0);
|
||||
std::vector<uint32_t> new_poly;
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size; i++)
|
||||
{
|
||||
// ReadData
|
||||
std::uint16_t tmp_value;
|
||||
m_fsMesh.read(F2V(tmp_value), sizeof(tmp_value));
|
||||
|
||||
// Check if highbit is set
|
||||
if (tmp_value >> 15)
|
||||
{
|
||||
highBitCount++;
|
||||
// remove the high bit, to get the actually value
|
||||
tmp_value = (std::uint16_t(tmp_value << 1) >> 1);
|
||||
}
|
||||
|
||||
// save data
|
||||
new_poly.push_back((std::uint32_t)tmp_value);
|
||||
|
||||
// if the last 2 highBits are set, it was a new poly
|
||||
if (highBitCount == 2)
|
||||
{
|
||||
// reset highBitCount
|
||||
highBitCount = 0;
|
||||
|
||||
// remove the last two values..
|
||||
std::uint32_t temp[2];
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
temp[i] = new_poly.back();
|
||||
new_poly.pop_back();
|
||||
}
|
||||
|
||||
// ..save the old polygon..
|
||||
new_segment->polyIndices.push_back(new_poly);
|
||||
|
||||
// ..and move the values to a new polygon
|
||||
new_poly.clear();
|
||||
for (int i = 1; i >= 0; i--)
|
||||
new_poly.push_back(temp[i]);
|
||||
|
||||
} // if high bit set
|
||||
|
||||
} // for all values
|
||||
|
||||
// save the last polygon (no 2 high bit followed)
|
||||
new_segment->polyIndices.push_back(new_poly);
|
||||
|
||||
// kick the first element, it's empty as a reason of the algo above;
|
||||
new_segment->polyIndices.erase(new_segment->polyIndices.begin());
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmList.push_back(new_segment);
|
||||
}
|
||||
|
||||
void MshFile::analyseClthChunks(Model * dataDestination, std::list<ChunkHeader*>& chunkList)
|
||||
{
|
||||
Segment* new_segment = new Segment;
|
||||
|
||||
for (auto& it : chunkList)
|
||||
{
|
||||
// texture name
|
||||
if (!strcmp("CTEX", it->name))
|
||||
{
|
||||
// read the texture name
|
||||
m_fsMesh.seekg(it->position);
|
||||
char* buffer = new char[it->size + 1];
|
||||
*buffer = { 0 };
|
||||
m_fsMesh.read(buffer, it->size);
|
||||
|
||||
// search if it is already known
|
||||
bool tmp_found(false);
|
||||
for (unsigned int i = 0; i < m_vTextureNames.size(); i++)
|
||||
{
|
||||
if (!strcmp(buffer, m_vTextureNames[i].c_str()))
|
||||
{
|
||||
// if found, save the index and stop searching
|
||||
new_segment->textureIndex = i;
|
||||
tmp_found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if it was not found add the texturename to the list
|
||||
if (!tmp_found)
|
||||
{
|
||||
m_vTextureNames.push_back(std::string(buffer));
|
||||
new_segment->textureIndex = m_vTextureNames.size() - 1;
|
||||
}
|
||||
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
// position list (vertex)
|
||||
else if (!strcmp("CPOS", it->name))
|
||||
{
|
||||
readVertex(new_segment, it->position);
|
||||
}
|
||||
|
||||
// uv
|
||||
else if (!strcmp("CUV0", it->name))
|
||||
{
|
||||
readUV(new_segment, it->position);
|
||||
}
|
||||
|
||||
// triangles (indices into vertex/uv list)
|
||||
else if (!strcmp("CMSH", it->name))
|
||||
{
|
||||
// jump to the data section and read the size;
|
||||
std::uint32_t tmp_size;
|
||||
m_fsMesh.seekg(it->position);
|
||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
std::vector<uint32_t> new_poly;
|
||||
|
||||
// for every triangle..
|
||||
for (unsigned int i = 0; i < tmp_size * 3; i += 3)
|
||||
{
|
||||
new_poly.clear();
|
||||
|
||||
// ..get the 3 indices and save them
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
std::uint32_t tmp_value;
|
||||
m_fsMesh.read(F2V(tmp_value), sizeof(std::uint32_t));
|
||||
new_poly.push_back(tmp_value);
|
||||
}
|
||||
|
||||
new_segment->polyIndices.push_back(new_poly);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dataDestination->segmList.push_back(new_segment);
|
||||
}
|
||||
|
||||
void MshFile::readVertex(Segment * dataDestination, std::streampos position)
|
||||
{
|
||||
std::uint32_t tmp_size;
|
||||
m_fsMesh.seekg(position);
|
||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
dataDestination->vertex = new float[tmp_size * 3];
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size * 3; i++)
|
||||
m_fsMesh.read(F2V(dataDestination->vertex[i]), sizeof(float));
|
||||
}
|
||||
|
||||
void MshFile::readUV(Segment * dataDestination, std::streampos position)
|
||||
{
|
||||
std::uint32_t tmp_size;
|
||||
m_fsMesh.seekg(position);
|
||||
m_fsMesh.read(F2V(tmp_size), sizeof(tmp_size));
|
||||
|
||||
dataDestination->uv = new float[tmp_size * 2];
|
||||
|
||||
for (unsigned int i = 0; i < tmp_size * 2; i++)
|
||||
m_fsMesh.read(F2V(dataDestination->uv[i]), sizeof(float));
|
||||
}
|
|
@ -0,0 +1,372 @@
|
|||
#include "..\Header\OpenGlViewer.h"
|
||||
#include <cmath>
|
||||
#include <iostream>
|
||||
#include <QMessageBox>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Defined values
|
||||
|
||||
//opengl
|
||||
#define DEFAULT_MAJOR_VERSION 4
|
||||
#define DEFAULT_MINOR_VERSION 5
|
||||
#define DEAFAULT_BACKGROUND 0.5000f, 0.8000f, 1.0000f, 0.0000f
|
||||
|
||||
//piplines
|
||||
#define VERTEX_INDEX_XYZ 0
|
||||
#define VERTEX_INDEX_UV 1
|
||||
|
||||
#define VERTEX_COMPONENTS_XYZ 3
|
||||
#define VERTEX_COMPONENTS_UV 2
|
||||
|
||||
#define VERTEX_SIZE_XYZ (sizeof(float) * VERTEX_COMPONENTS_XYZ)
|
||||
#define VERTEX_SIZE_UV (sizeof(float) * VERTEX_COMPONENTS_UV)
|
||||
|
||||
#define VERTEX_OFFSET_XYZ 0
|
||||
#define VERTEX_OFFSET_UV (VERTEX_SIZE_XYZ)
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
|
||||
OpenGlViewer::OpenGlViewer(QWidget *parent)
|
||||
: QOpenGLWidget(parent)
|
||||
{
|
||||
QSurfaceFormat format;
|
||||
format.setRenderableType(QSurfaceFormat::OpenGL);
|
||||
format.setSamples(4);
|
||||
format.setProfile(QSurfaceFormat::CoreProfile);
|
||||
format.setVersion(DEFAULT_MAJOR_VERSION, DEFAULT_MINOR_VERSION);
|
||||
setFormat(format);
|
||||
|
||||
//TODO: mouse, move, key, drag/drop, scroll, resize
|
||||
}
|
||||
|
||||
OpenGlViewer::~OpenGlViewer()
|
||||
{
|
||||
glDeleteTextures(1, &m_oglTexture);
|
||||
glDeleteBuffers(1, &m_vertexBuffer);
|
||||
m_vertexArray.destroy();
|
||||
delete m_program;
|
||||
|
||||
deleteData();
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// private functions
|
||||
|
||||
void OpenGlViewer::initializeGL()
|
||||
{
|
||||
initializeOpenGLFunctions();
|
||||
printContextInformation();
|
||||
|
||||
// set Background
|
||||
glClearColor(DEAFAULT_BACKGROUND);
|
||||
|
||||
//TODO: z-order?
|
||||
|
||||
// draw vertices only from one side
|
||||
glEnable(GL_CULL_FACE);
|
||||
|
||||
// Create texture
|
||||
glGenTextures(1, &m_oglTexture);
|
||||
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
|
||||
// Create Shader
|
||||
m_program = new QOpenGLShaderProgram();
|
||||
m_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/simple.vert");
|
||||
m_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/simple.frag");
|
||||
m_program->link();
|
||||
m_program->bind();
|
||||
|
||||
// get Uniform location
|
||||
//TODO: faster to give everything to shader and calculate there?
|
||||
m_uniformMVP = m_program->uniformLocation("MVP");
|
||||
|
||||
// Create Vertex Buffer
|
||||
glGenBuffers(1, &m_vertexBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
|
||||
|
||||
// Create Vertex Array Object
|
||||
m_vertexArray.create();
|
||||
m_vertexArray.bind();
|
||||
m_program->enableAttributeArray(0);
|
||||
m_program->enableAttributeArray(1);
|
||||
m_program->setAttributeBuffer(VERTEX_INDEX_XYZ, GL_FLOAT, VERTEX_OFFSET_XYZ, VERTEX_COMPONENTS_XYZ, sizeof(Vertex));
|
||||
m_program->setAttributeBuffer(VERTEX_INDEX_UV, GL_FLOAT, VERTEX_OFFSET_UV, VERTEX_COMPONENTS_UV, sizeof(Vertex));
|
||||
|
||||
// unbind everything
|
||||
m_vertexArray.release();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
m_program->release();
|
||||
|
||||
}
|
||||
|
||||
void OpenGlViewer::paintGL()
|
||||
{
|
||||
//TODO: paint here
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
m_program->bind();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_oglTexture);
|
||||
m_program->setUniformValue("textureSampler", 0);
|
||||
|
||||
|
||||
if (m_vModels != nullptr)
|
||||
{
|
||||
int tmp_offset(0);
|
||||
|
||||
for (unsigned int modelIndex = 0; modelIndex < m_vModels->size(); modelIndex++)
|
||||
{
|
||||
// skip null, bones, shadowMesh, hidden things
|
||||
if (m_vModels->at(modelIndex)->type == null ||
|
||||
m_vModels->at(modelIndex)->type == bone ||
|
||||
m_vModels->at(modelIndex)->type == shadowMesh ||
|
||||
m_vModels->at(modelIndex)->renderFlags == 1)
|
||||
continue;
|
||||
|
||||
for (auto& segmentIterator : m_vModels->at(modelIndex)->segmList)
|
||||
{
|
||||
// set the texture
|
||||
std::uint32_t tmp_textureIndex = segmentIterator->textureIndex >= m_vTextures->size() ? m_vTextures->size() - 1 : segmentIterator->textureIndex;
|
||||
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
m_vTextures->at(tmp_textureIndex)->alpha ? GL_RGBA : GL_RGB,
|
||||
m_vTextures->at(tmp_textureIndex)->width,
|
||||
m_vTextures->at(tmp_textureIndex)->height,
|
||||
0,
|
||||
m_vTextures->at(tmp_textureIndex)->alpha ? GL_BGRA : GL_BGR,
|
||||
GL_UNSIGNED_BYTE,
|
||||
m_vTextures->at(tmp_textureIndex)->data->data()
|
||||
);
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
|
||||
// give the MVP to the shader
|
||||
m_program->setUniformValue(m_uniformMVP, getMVPMatrix(modelIndex));
|
||||
|
||||
// calculate the number of vertex
|
||||
unsigned int tmp_vertexCount(0);
|
||||
for (auto&it : segmentIterator->polyIndices)
|
||||
tmp_vertexCount += (it.size() - 2) * 3;
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, tmp_offset, tmp_vertexCount);
|
||||
|
||||
// increase the offset
|
||||
tmp_offset += tmp_vertexCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_program->release();
|
||||
|
||||
this->frameSwapped();
|
||||
}
|
||||
|
||||
void OpenGlViewer::printContextInformation()
|
||||
{
|
||||
QString glType;
|
||||
QString glVersion;
|
||||
QString glProfile;
|
||||
|
||||
glType = (context()->isOpenGLES()) ? "OpenGL ES" : "OpenGL";
|
||||
glVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
|
||||
|
||||
#define CASE(c) case QSurfaceFormat::c: glProfile = #c; break
|
||||
switch (format().profile())
|
||||
{
|
||||
CASE(NoProfile);
|
||||
CASE(CoreProfile);
|
||||
CASE(CompatibilityProfile);
|
||||
}
|
||||
#undef CASE
|
||||
|
||||
std::cout << glType.toStdString() << " - " << glVersion.toStdString() << " (" << glProfile.toStdString() << ")";
|
||||
}
|
||||
|
||||
QMatrix4x4 OpenGlViewer::getModelMatrix(unsigned int index) const
|
||||
{
|
||||
QMatrix4x4 tmp_parent;
|
||||
|
||||
for (unsigned int loop = 0; loop < m_vModels->size(); loop++)
|
||||
{
|
||||
if (!strcmp(m_vModels->at(index)->parent.c_str(), m_vModels->at(loop)->name.c_str()))
|
||||
{
|
||||
tmp_parent = getModelMatrix(loop);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return tmp_parent * m_vModels->at(index)->m4x4Translation;
|
||||
}
|
||||
|
||||
QMatrix4x4 OpenGlViewer::getMVPMatrix(unsigned int index) const
|
||||
{
|
||||
QMatrix4x4 tmp_mvp;
|
||||
|
||||
// projection
|
||||
tmp_mvp.perspective(m_fFOV, float(QWidget::width()) / float(QWidget::height()), m_fMinView, m_fMaxView);
|
||||
|
||||
// view
|
||||
tmp_mvp.lookAt(QVector3D(m_fTranX, m_fTranY, m_fTranZ), QVector3D(m_fTranX, m_fTranY, m_fTranZ - 1), QVector3D(0, 0, 1));
|
||||
|
||||
// user controlled rotation
|
||||
tmp_mvp.rotate(m_fRotX, QVector3D(1, 0, 0));
|
||||
tmp_mvp.rotate(m_fRotY, QVector3D(0, 1, 0));
|
||||
tmp_mvp.rotate(m_fRotZ, QVector3D(0, 0, 1));
|
||||
|
||||
//scale to 1
|
||||
float maxExtent = std::max(std::max(m_sceneBoundings.extents[0], m_sceneBoundings.extents[1]), m_sceneBoundings.extents[2]);
|
||||
tmp_mvp.scale(1 / maxExtent);
|
||||
|
||||
// move to center
|
||||
tmp_mvp.translate(-m_sceneBoundings.center[0], -m_sceneBoundings.center[1], -m_sceneBoundings.center[2]);
|
||||
|
||||
return tmp_mvp * getModelMatrix(index);
|
||||
}
|
||||
|
||||
void OpenGlViewer::deleteData()
|
||||
{
|
||||
if (m_vModels != nullptr)
|
||||
{
|
||||
while (!m_vModels->empty())
|
||||
{
|
||||
// remove the last Model
|
||||
Model* modelVectorElement = m_vModels->back();
|
||||
m_vModels->pop_back();
|
||||
|
||||
while (!modelVectorElement->segmList.empty())
|
||||
{
|
||||
// remove the last Segment
|
||||
Segment* segmentVectorElement = modelVectorElement->segmList.back();
|
||||
modelVectorElement->segmList.pop_back();
|
||||
|
||||
// delete data from Segment
|
||||
delete[] segmentVectorElement->uv;
|
||||
delete[] segmentVectorElement->vertex;
|
||||
|
||||
while (!segmentVectorElement->polyIndices.empty())
|
||||
{
|
||||
// clear the poly vector and remove it from the list
|
||||
segmentVectorElement->polyIndices.back().clear();
|
||||
segmentVectorElement->polyIndices.pop_back();
|
||||
}
|
||||
|
||||
// delete the actual Segment
|
||||
delete segmentVectorElement;
|
||||
}
|
||||
|
||||
// delete the actual Model
|
||||
delete modelVectorElement;
|
||||
}
|
||||
|
||||
// delete the Model's Vector
|
||||
delete m_vModels;
|
||||
}
|
||||
|
||||
if (m_vTextures != nullptr)
|
||||
{
|
||||
while (!m_vTextures->empty())
|
||||
{
|
||||
// remove the last texture
|
||||
TextureData* cursor = m_vTextures->back();
|
||||
m_vTextures->pop_back();
|
||||
|
||||
cursor->data->clear();
|
||||
delete cursor->data;
|
||||
|
||||
//delete image
|
||||
delete cursor;
|
||||
}
|
||||
// delete the Textrue's Vector
|
||||
delete m_vTextures;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public functions
|
||||
|
||||
void OpenGlViewer::setData(std::vector<Model*>* models, std::vector<TextureData*>* textures, BoundingBox bbox)
|
||||
{
|
||||
// new Data, so clean up the old things
|
||||
deleteData();
|
||||
|
||||
// save the variables
|
||||
m_vModels = models;
|
||||
m_vTextures = textures;
|
||||
m_sceneBoundings = bbox;
|
||||
|
||||
// collect vertex data of all models
|
||||
std::vector<Vertex> tmp_bufferData;
|
||||
|
||||
for (auto& modIt : *m_vModels) // for every model chunk
|
||||
{
|
||||
for (auto& segIt : modIt->segmList) // for every cluster
|
||||
{
|
||||
for (auto& mshIt : segIt->polyIndices) // for every polygon
|
||||
{
|
||||
if (mshIt.size() >= 3) // multipoly
|
||||
{
|
||||
// for every triangle of the multi polygon
|
||||
for (unsigned int tri = 0; tri < mshIt.size() - 2; tri++)
|
||||
{
|
||||
// for every edge of the triangle
|
||||
for (int triEdge = 0; triEdge < 3; triEdge++)
|
||||
{
|
||||
Vertex tempVertex;
|
||||
// every edge has 3 coordinates
|
||||
for (int j = 0; j < 3; j++)
|
||||
tempVertex.position[j] = (GLfloat)segIt->vertex[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 3 + j];
|
||||
|
||||
// and 2 UV
|
||||
if (segIt->uv == NULL)
|
||||
{
|
||||
tempVertex.uv[0] = 1.0;
|
||||
tempVertex.uv[1] = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < 2; j++)
|
||||
tempVertex.uv[j] = (GLfloat)segIt->uv[mshIt[tri + triEdge - ((tri % 2) * (triEdge - 1) * 2)] * 2 + j];
|
||||
}
|
||||
tmp_bufferData.push_back(tempVertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
else // this shouldn't happen (polygon with less then 3 vertex)
|
||||
{
|
||||
deleteData();
|
||||
|
||||
QMessageBox msg(this);
|
||||
msg.addButton(QMessageBox::Ok);
|
||||
msg.setText("You have polygons with less then 3 vertices!");
|
||||
msg.setIcon(QMessageBox::Critical);
|
||||
msg.setWindowTitle("Open File Error");
|
||||
msg.exec();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m_vertexBuffer);
|
||||
glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
sizeof(Vertex) * tmp_bufferData.size(),
|
||||
tmp_bufferData.data(),
|
||||
GL_STATIC_DRAW
|
||||
);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
tmp_bufferData.clear();
|
||||
}
|
|
@ -0,0 +1,119 @@
|
|||
#include "Texture.h"
|
||||
#include <fstream>
|
||||
|
||||
TextureTGA::TextureTGA(const char * filePath)
|
||||
{
|
||||
// open the file
|
||||
std::fstream fsPicture(filePath, std::ios::in | std::ios::binary);
|
||||
|
||||
if (!fsPicture.is_open())
|
||||
throw std::invalid_argument(std::string("file not found: ") += filePath);
|
||||
|
||||
// read in the header
|
||||
std::uint8_t ui8x18Header[19] = { 0 };
|
||||
fsPicture.read(reinterpret_cast<char*>(&ui8x18Header), sizeof(ui8x18Header)-1);
|
||||
|
||||
//get variables
|
||||
vui8Pixels = new std::vector<std::uint8_t>;
|
||||
bool bCompressed;
|
||||
std::uint32_t ui32IDLength;
|
||||
std::uint32_t ui32PicType;
|
||||
std::uint32_t ui32PaletteLength;
|
||||
std::uint32_t ui32Size;
|
||||
|
||||
// extract all information from header
|
||||
ui32IDLength = ui8x18Header[0];
|
||||
ui32PicType = ui8x18Header[2];
|
||||
ui32PaletteLength = ui8x18Header[6] * 0x100 + ui8x18Header[5];
|
||||
ui32Width = ui8x18Header[13] * 0x100 + ui8x18Header[12];
|
||||
ui32Height = ui8x18Header[15] * 0x100 + ui8x18Header[14];
|
||||
ui32BpP = ui8x18Header[16];
|
||||
|
||||
// calculate some more information
|
||||
ui32Size = ui32Width * ui32Height * ui32BpP/8;
|
||||
bCompressed = ui32PicType == 9 || ui32PicType == 10;
|
||||
vui8Pixels->resize(ui32Size);
|
||||
|
||||
// jump to the data block
|
||||
fsPicture.seekg(ui32IDLength + ui32PaletteLength, std::ios_base::cur);
|
||||
|
||||
// If not compressed 24 or 32 bit
|
||||
if (ui32PicType == 2 && (ui32BpP == 24 || ui32BpP == 32))
|
||||
{
|
||||
fsPicture.read(reinterpret_cast<char*>(vui8Pixels->data()), ui32Size);
|
||||
}
|
||||
// else if compressed 24 or 32 bit
|
||||
else if (ui32PicType == 10 && (ui32BpP == 24 || ui32BpP == 32)) // compressed
|
||||
{
|
||||
std::uint8_t tempChunkHeader;
|
||||
std::uint8_t tempData[5];
|
||||
unsigned int tempByteIndex = 0;
|
||||
|
||||
do {
|
||||
fsPicture.read(reinterpret_cast<char*>(&tempChunkHeader), sizeof(tempChunkHeader));
|
||||
|
||||
if (tempChunkHeader >> 7) // repeat count
|
||||
{
|
||||
// just use the first 7 bits
|
||||
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
|
||||
|
||||
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
|
||||
|
||||
for (int i = 0; i <= tempChunkHeader; i++)
|
||||
{
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[0];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[1];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[2];
|
||||
if(ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
|
||||
}
|
||||
}
|
||||
else // data count
|
||||
{
|
||||
// just use the first 7 bits
|
||||
tempChunkHeader = (uint8_t(tempChunkHeader << 1) >> 1);
|
||||
|
||||
for (int i = 0; i <= tempChunkHeader; i++)
|
||||
{
|
||||
fsPicture.read(reinterpret_cast<char*>(&tempData), ui32BpP/8);
|
||||
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[0];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[1];
|
||||
vui8Pixels->at(tempByteIndex++) = tempData[2];
|
||||
if (ui32BpP == 32) vui8Pixels->at(tempByteIndex++) = tempData[3];
|
||||
}
|
||||
}
|
||||
} while (tempByteIndex < ui32Size);
|
||||
}
|
||||
// not useable format
|
||||
else
|
||||
{
|
||||
fsPicture.close();
|
||||
throw std::invalid_argument("Invaild File Format! Required 24 or 31 Bit Image.");
|
||||
}
|
||||
|
||||
fsPicture.close();
|
||||
}
|
||||
|
||||
TextureTGA::~TextureTGA()
|
||||
{
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t>* TextureTGA::getData() const
|
||||
{
|
||||
return vui8Pixels;
|
||||
}
|
||||
|
||||
bool TextureTGA::hasAlpha() const
|
||||
{
|
||||
return ui32BpP == 32;
|
||||
}
|
||||
|
||||
std::uint32_t TextureTGA::getWidth() const
|
||||
{
|
||||
return ui32Width;
|
||||
}
|
||||
|
||||
std::uint32_t TextureTGA::getHeight() const
|
||||
{
|
||||
return ui32Height;
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
#include "Header\MainWindow.h"
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
|
||||
int startGUI(int argc, char* argv[])
|
||||
{
|
||||
QApplication a(argc, argv);
|
||||
MainWindow w;
|
||||
w.show();
|
||||
return a.exec();
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
int exitstatus = startGUI(argc, argv);
|
||||
|
||||
return exitstatus;
|
||||
}
|
Loading…
Reference in New Issue