get all materials,
save the texture name for every modl, program crashes at glfwPollEvents(); fix???
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parent
03553616e7
commit
c0a84c7513
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@ -54,13 +54,14 @@ private:
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std::list<Modl*> lModls;
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std::fstream fsMesh;
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std::list<std::string> lTextures;
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std::vector<std::string> vTextures;
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private:
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void setModlDefault(Modl* model);
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end);
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void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
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void analyseMatdChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseGeomChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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void analyseSegmChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
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@ -2,7 +2,6 @@
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#include <iostream>
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/////////////////////////////////////////////////////////////////////////
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// public constructor/destructor
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@ -24,7 +23,7 @@ Object::Object(const char* path)
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fsMesh.read(reinterpret_cast<char*>(&tempFileSize), sizeof(tempFileSize));
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loadChunks(tempMainChunks, fsMesh.tellg(), tempFileSize);
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// evaluate sub chunks (= find MSH2)
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// evaluate HEDR subchunks (= find MSH2)
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for (std::list<ChunkHeader*>::iterator it = tempMainChunks.begin(); it != tempMainChunks.end(); it++)
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{
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if (!strcmp("MSH2", (*it)->name))
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@ -65,7 +64,6 @@ Object::~Object()
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}
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/////////////////////////////////////////////////////////////////////////
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// private functions
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@ -135,17 +133,51 @@ void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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{
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Modl* tempModl = new Modl;
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setModlDefault(tempModl);
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if (!strcmp("MATL", (*it)->name))
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{
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// get all MATD from MATL list
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std::list<ChunkHeader*> tempMatlChunks;
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loadChunks(tempMatlChunks, (*it)->position, (*it)->size);
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// evaluate MATL subchunks
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for (std::list<ChunkHeader*>::iterator it = tempMatlChunks.begin(); it != tempMatlChunks.end(); it++)
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{
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// This shouldn't be anything else than MATD
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if (!strcmp("MATD", (*it)->name))
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{
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// get all subchunks from MATD
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std::list<ChunkHeader*> tempMatdChunks;
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loadChunks(tempMatdChunks, (*it)->position, (*it)->size);
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// analyse MATD subchunks
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analyseMatdChunks(tempModl, tempMatdChunks);
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// clean up
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while (!tempMatdChunks.empty())
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{
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ChunkHeader* tempCursor = tempMatdChunks.front();
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tempMatdChunks.pop_front();
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delete tempCursor;
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}
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}
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}
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// clean up
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while (!tempMatlChunks.empty())
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{
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ChunkHeader* tempCursor = tempMatlChunks.front();
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tempMatlChunks.pop_front();
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delete tempCursor;
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}
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continue;
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}
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if (!strcmp("MODL", (*it)->name))
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{
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Modl* tempModl = new Modl;
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setModlDefault(tempModl);
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// get all subchunks
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std::list<ChunkHeader*> tempChunks;
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loadChunks(tempChunks, (*it)->position, (*it)->size);
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@ -161,9 +193,27 @@ void Object::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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delete tempCursor;
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}
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continue;
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}
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// save Model data
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lModls.push_back(tempModl);
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}
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}
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void Object::analyseMatdChunks(Modl * dataDestination, std::list<ChunkHeader*>& chunkList)
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{
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for (std::list<ChunkHeader*>::iterator it = chunkList.begin(); it != chunkList.end(); it++)
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{
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//TX1D, TX2D, TX3D
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if (!strcmp("TX0D", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size + 1];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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vTextures.push_back(buffer);
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delete buffer;
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continue;
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}
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}
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@ -186,6 +236,7 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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dataDestination->parent = buffer;
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delete buffer;
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@ -196,6 +247,7 @@ void Object::analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*>& c
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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dataDestination->name = buffer;
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delete buffer;
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@ -328,8 +380,15 @@ void Object::analyseSegmChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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if (!strcmp("MATI", (*it)->name))
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{
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fsMesh.seekg((*it)->position);
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// material index index into MATL
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// long int - 4 - material index
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std::uint32_t tempIndex;
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fsMesh.read(reinterpret_cast<char*>(&tempIndex), sizeof(tempIndex));
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if (vTextures.size() < tempIndex - 1)
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{
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std::cout << "warning texture index <" << tempIndex << "> unknown" << std::endl;
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dataDestination->texture = "";
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continue;
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}
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dataDestination->texture = vTextures[tempIndex - 1];
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continue;
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}
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@ -410,6 +469,7 @@ void Object::analyseClthChunks(Modl * dataDestination, std::list<ChunkHeader*>&
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{
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fsMesh.seekg((*it)->position);
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char* buffer = new char[(*it)->size];
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*buffer = { 0 };
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fsMesh.read(buffer, (*it)->size);
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dataDestination->texture = buffer;
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delete buffer;
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@ -313,7 +313,6 @@ void OpenGLController::loadMsh(const char * path)
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)solidColor);
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}
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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