get all materials,

save the texture name for every modl,
program crashes at glfwPollEvents(); fix???
This commit is contained in:
Anakin
2016-10-22 13:49:45 +02:00
parent 03553616e7
commit c0a84c7513
3 changed files with 73 additions and 13 deletions

View File

@@ -54,13 +54,14 @@ private:
std::list<Modl*> lModls;
std::fstream fsMesh;
std::list<std::string> lTextures;
std::vector<std::string> vTextures;
private:
void setModlDefault(Modl* model);
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end);
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
void analyseMatdChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseGeomChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
void analyseSegmChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);