get all materials,
save the texture name for every modl, program crashes at glfwPollEvents(); fix???
This commit is contained in:
@@ -54,13 +54,14 @@ private:
|
||||
|
||||
std::list<Modl*> lModls;
|
||||
std::fstream fsMesh;
|
||||
std::list<std::string> lTextures;
|
||||
std::vector<std::string> vTextures;
|
||||
|
||||
|
||||
private:
|
||||
void setModlDefault(Modl* model);
|
||||
void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t end);
|
||||
void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
|
||||
void analyseMatdChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseModlChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseGeomChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
void analyseSegmChunks(Modl* dataDestination, std::list<ChunkHeader*> &chunkList);
|
||||
|
Reference in New Issue
Block a user