still trying to fix the problem
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@@ -1,4 +1,4 @@
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#version 450
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#version 330
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// Input
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in vec2 UV;
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@@ -8,5 +8,5 @@ out vec4 color;
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void main()
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{
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color = texture(textureSampler, UV).rgb;
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color = {255,0,0};//texture(textureSampler, UV).rgb;
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}
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@@ -1,4 +1,4 @@
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#version 450
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#version 330
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// Input vertex data, different for all executions of this shader
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layout(location = 0) in vec3 vertexPosition;
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