clean up code
This commit is contained in:
@@ -1,17 +1,14 @@
|
||||
#include <gl\glew.h>
|
||||
#include <gl\glfw3.h>
|
||||
#include <Windows.h>
|
||||
#include "OpenGLController.h"
|
||||
#include "callback.h"
|
||||
|
||||
#include <glm\gtc\matrix_transform.hpp>
|
||||
#include "shader.hpp"
|
||||
#include "Texture.h"
|
||||
#include <iostream>
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
#include <glm\gtc\matrix_transform.hpp>
|
||||
|
||||
|
||||
#define VERTEX_SHADER "Shader/TextureShader.vert"
|
||||
#define FRAGMENT_SHADER "Shader/TextureShader.frag"
|
||||
#define MAX_MODEL_COUNT 1000
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// public constructor/destructor
|
||||
@@ -282,7 +279,7 @@ void OpenGLController::updateScene()
|
||||
|
||||
int instanceOffset(0);
|
||||
|
||||
for (int modelIndex = 0; modelIndex < vModels.size(); modelIndex++)
|
||||
for (unsigned int modelIndex = 0; modelIndex < vModels.size(); modelIndex++)
|
||||
{
|
||||
// give texture to the shader
|
||||
glTexImage2D(GL_TEXTURE_2D,
|
||||
|
Reference in New Issue
Block a user