triangulation implemented,
now need to test it
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@@ -14,10 +14,9 @@ licence, too.
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### To Do
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- cluster seam to use wrong textures
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- multipoly testing
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- cloth testing
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- colisions are displayed (dont touch hiden things)
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- bones are not triangulated,
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- nulls are not triangulated,
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- optional display bones, shadow, collision,...
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- integrate into a software:
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-> gui open file ( + drag and drop),
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-> list all msh under a directory,
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