triangulation implemented,

now need to test it
This commit is contained in:
Anakin
2016-11-20 16:46:49 +01:00
parent f81f03353d
commit b3a8b4bb81
2 changed files with 38 additions and 7 deletions

View File

@@ -14,10 +14,9 @@ licence, too.
### To Do
- cluster seam to use wrong textures
- multipoly testing
- cloth testing
- colisions are displayed (dont touch hiden things)
- bones are not triangulated,
- nulls are not triangulated,
- optional display bones, shadow, collision,...
- integrate into a software:
-> gui open file ( + drag and drop),
-> list all msh under a directory,