removed unused files,
removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
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@@ -108,6 +108,7 @@ TextureTGA::TextureTGA(const char * filePath)
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TextureTGA::~TextureTGA()
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{
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vui8Pixels.clear();
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}
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std::vector<std::uint8_t> TextureTGA::getData() const
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