removed unused files,

removed unused functions,
removed unused variables,
reduced dynamic stack memory (there was too much allocated),
moved some code around into better place,
implemented destructor (there is still a std::_face_node left on the stack when the program is done),
This commit is contained in:
Anakin
2016-10-31 16:19:12 +01:00
parent ea07ead94f
commit a875820f48
8 changed files with 44 additions and 221 deletions

View File

@@ -73,10 +73,6 @@ private:
public:
std::vector<GLfloat> getVertex() const;
std::vector<GLfloat> getUV() const;
std::uint32_t getSize() const;
std::list<std::string> getTexture() const;
std::vector<Modl*> getModels() const;
};

View File

@@ -48,9 +48,6 @@ private:
// ==============================
// data
std::vector<GLfloat> vfVertices;
std::vector<GLfloat> vfUV;
std::uint32_t ui32MeshSize;
std::vector<Modl*> vModels;
// transformation ===============

View File

@@ -1,7 +0,0 @@
#pragma once
#include <vector>
#include <gl\glew.h>
extern std::vector<GLfloat> loadData();
extern std::vector<GLfloat> loadUV();