removed unused files,
removed unused functions, removed unused variables, reduced dynamic stack memory (there was too much allocated), moved some code around into better place, implemented destructor (there is still a std::_face_node left on the stack when the program is done),
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@@ -73,10 +73,6 @@ private:
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public:
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std::vector<GLfloat> getVertex() const;
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std::vector<GLfloat> getUV() const;
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std::uint32_t getSize() const;
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std::list<std::string> getTexture() const;
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std::vector<Modl*> getModels() const;
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};
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@@ -48,9 +48,6 @@ private:
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// ==============================
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// data
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std::vector<GLfloat> vfVertices;
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std::vector<GLfloat> vfUV;
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std::uint32_t ui32MeshSize;
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std::vector<Modl*> vModels;
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// transformation ===============
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@@ -1,7 +0,0 @@
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#pragma once
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#include <vector>
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#include <gl\glew.h>
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extern std::vector<GLfloat> loadData();
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extern std::vector<GLfloat> loadUV();
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