move the model to the center,
clean up variables, use delete[]
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@@ -71,5 +71,5 @@ private:
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public:
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std::vector<Modl*>* getModels() const;
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std::vector<std::string> getTextureList() const;
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Bbox getBoundgBox() const;
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};
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@@ -72,6 +72,7 @@ private:
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// data
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std::vector<Modl*>* vModels = NULL;
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std::vector<textureData*> vTextures;
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Bbox sceneBoundingBox;
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// transformation =========================
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//values
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