scale everything to 1,

cloth not displayed completely,
corvette is not displayed why?
This commit is contained in:
Anakin
2016-12-02 12:10:52 +01:00
parent a47eefe92e
commit 9b3d12dfeb
3 changed files with 9 additions and 3 deletions

View File

@@ -243,13 +243,19 @@ glm::mat4 OpenGLController::getMVPMatrix(unsigned int index)
m4x4ModelRot = glm::rotate(m4x4ModelRot, fRotationY, glm::vec3(0, 1, 0));
m4x4ModelRot = glm::rotate(m4x4ModelRot, fRotationZ, glm::vec3(0, 0, 1));
// move to center
glm::mat4 m4x4ModelCenter = glm::translate(
glm::mat4(1.0f),
glm::vec3(-sceneBoundingBox.center[0], -sceneBoundingBox.center[1], -sceneBoundingBox.center[2])
);
//scale to 1
float maxExtent = max(max(sceneBoundingBox.extents[0], sceneBoundingBox.extents[1]), sceneBoundingBox.extents[2]);
glm::mat4 m4x4Normalize = glm::mat4(1.0f);
m4x4Normalize = glm::scale(m4x4Normalize, glm::vec3(1/maxExtent, 1 / maxExtent, 1 / maxExtent));
// Return MVP
return m4x4Projection * m4x4View * m4x4ModelRot * m4x4ModelCenter * getModelMatrix(index);
return m4x4Projection * m4x4View * m4x4ModelRot * m4x4Normalize * m4x4ModelCenter * getModelMatrix(index);
}