added drag n drop function,
need to clean up before loading the next mesh
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@@ -8,4 +8,6 @@ extern void mouseMove(GLFWwindow *window, double xpos, double ypos);
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extern void mouseWheel(GLFWwindow *window, double xoffset, double yoffset);
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extern void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods);
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extern void keyPress(GLFWwindow *window, int key, int scancode, int action, int mods);
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extern void dragNdrop(GLFWwindow* window, int count, const char** paths);
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