added limited rotation,
2 directions do not work
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@@ -31,6 +31,12 @@ private:
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QVector2D position;
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} m_mouse;
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struct {
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bool x = true;
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bool y = true;
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bool z = true;
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} m_rotDirections;
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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