handle clustered models

This commit is contained in:
Anakin
2016-11-13 12:15:33 +01:00
parent bbe657d030
commit 8929717c9f
6 changed files with 123 additions and 94 deletions

View File

@@ -13,11 +13,11 @@ Feel free to use my code the way you like. But remember i used some public libra
licence, too.
### To Do
- crashing sometimes - no idea why,
- cluster seam to use wrong textures
- cloth testing
- colisions are displayed (dont touch hiden things)
- bones are not triangulated,
- nulls are not triangulated,
- crash when loading trooper,
- display cloth testing
- integrate into a software:
-> gui open file ( + drag and drop),
-> list all msh under a directory,
@@ -25,6 +25,4 @@ licence, too.
-> display colisions,
-> lights,
-> handle render flags,
- draw more then one model,
- use different textures for one or multiple models,
- take a look at destruction