handle clustered models

This commit is contained in:
Anakin
2016-11-13 12:15:33 +01:00
parent bbe657d030
commit 8929717c9f
6 changed files with 123 additions and 94 deletions

View File

@@ -114,9 +114,17 @@ void OpenGLController::deleteVectors()
Modl* cursor = vModels.back();
vModels.pop_back();
delete cursor->uv;
delete cursor->mesh;
delete cursor->vertex;
while (!cursor->segmLst.empty())
{
Segment* segmCuror = cursor->segmLst.back();
cursor->segmLst.pop_back();
delete segmCuror->uv;
delete segmCuror->mesh;
delete segmCuror->vertex;
delete segmCuror;
}
delete cursor;
}
@@ -294,29 +302,36 @@ void OpenGLController::updateScene()
glUniform1i(gluiSamplerID, 0);
int instanceOffset(0);
int textureIndex(0);
for (unsigned int modelIndex = 0; modelIndex < vModels.size(); modelIndex++)
{
// give texture to the shader
glTexImage2D(GL_TEXTURE_2D,
0,
vTextures[modelIndex]->alpha ? GL_RGBA : GL_RGB,
vTextures[modelIndex]->width,
vTextures[modelIndex]->height,
0,
vTextures[modelIndex]->alpha ? GL_BGRA : GL_BGR,
GL_UNSIGNED_BYTE,
vTextures[modelIndex]->data->data()
);
for (auto& segIt : vModels[modelIndex]->segmLst)
{
// give texture to the shader
glTexImage2D(
GL_TEXTURE_2D,
0,
vTextures[textureIndex]->alpha ? GL_RGBA : GL_RGB,
vTextures[textureIndex]->width,
vTextures[textureIndex]->height,
0,
vTextures[textureIndex]->alpha ? GL_BGRA : GL_BGR,
GL_UNSIGNED_BYTE,
vTextures[textureIndex]->data->data()
);
glGenerateMipmap(GL_TEXTURE_2D);
glGenerateMipmap(GL_TEXTURE_2D);
// give the MVP to the shader
glUniformMatrix4fv(gluiMatrixID, 1, GL_FALSE, &getMVPMatrix(modelIndex)[0][0]);
// give the MVP to the shader
glUniformMatrix4fv(gluiMatrixID, 1, GL_FALSE, &getMVPMatrix(modelIndex)[0][0]);
glDrawArrays(GL_TRIANGLES, instanceOffset, vModels[modelIndex]->meshSize);
glDrawArrays(GL_TRIANGLES, instanceOffset, segIt->meshSize);
instanceOffset += vModels[modelIndex]->meshSize;
// recalulate counter
instanceOffset += segIt->meshSize;
textureIndex++;
}
}
glfwSwapBuffers(pWindow);
@@ -343,27 +358,30 @@ void OpenGLController::loadMsh(const char * path)
// collect vertex data of all models
std::vector<Vertex> tempBufferData;
for (auto& it : vModels)
for (auto& modIt : vModels)
{
for (unsigned int i = 0; i < it->meshSize; i++)
for (auto& segIt : modIt->segmLst)
{
Vertex tempVertex;
tempVertex.position[0] = (GLfloat)it->vertex[it->mesh[i] * 3];
tempVertex.position[1] = (GLfloat)it->vertex[it->mesh[i] * 3 + 1];
tempVertex.position[2] = (GLfloat)it->vertex[it->mesh[i] * 3 + 2];
if (it->uv == NULL)
for (unsigned int i = 0; i < segIt->meshSize; i++)
{
tempVertex.uv[0] = 1.0;
tempVertex.uv[1] = 1.0;
}
else
{
tempVertex.uv[0] = (GLfloat)it->uv[it->mesh[i] * 2];
tempVertex.uv[1] = (GLfloat)it->uv[it->mesh[i] * 2 + 1];
}
Vertex tempVertex;
tempVertex.position[0] = (GLfloat)segIt->vertex[segIt->mesh[i] * 3];
tempVertex.position[1] = (GLfloat)segIt->vertex[segIt->mesh[i] * 3 + 1];
tempVertex.position[2] = (GLfloat)segIt->vertex[segIt->mesh[i] * 3 + 2];
tempBufferData.push_back(tempVertex);
if (segIt->uv == NULL)
{
tempVertex.uv[0] = 1.0;
tempVertex.uv[1] = 1.0;
}
else
{
tempVertex.uv[0] = (GLfloat)segIt->uv[segIt->mesh[i] * 2];
tempVertex.uv[1] = (GLfloat)segIt->uv[segIt->mesh[i] * 2 + 1];
}
tempBufferData.push_back(tempVertex);
}
}
}
@@ -379,35 +397,38 @@ void OpenGLController::loadMsh(const char * path)
// get textures
for (auto& it : vModels)
for (auto& modIt : vModels)
{
textureData* tempData = new textureData;
try
for (auto& segIt : modIt->segmLst)
{
if (it->texture == "")
throw std::invalid_argument("no texture name");
textureData* tempData = new textureData;
try
{
if (segIt->texture == "")
throw std::invalid_argument("no texture name");
std::string tempPath = path;
std::string tempPath = path;
while (tempPath.back() != '/' && tempPath.back() != '\\')
tempPath.pop_back();
while (tempPath.back() != '/' && tempPath.back() != '\\')
tempPath.pop_back();
TextureTGA tempTex(std::string(tempPath + it->texture).c_str());
TextureTGA tempTex(std::string(tempPath + segIt->texture).c_str());
tempData->alpha = tempTex.hasAlpha();
tempData->width = tempTex.getWidth();
tempData->height = tempTex.getHeight();
tempData->data = new std::vector<std::uint8_t>(tempTex.getData());
tempData->alpha = tempTex.hasAlpha();
tempData->width = tempTex.getWidth();
tempData->height = tempTex.getHeight();
tempData->data = new std::vector<std::uint8_t>(tempTex.getData());
}
catch (std::invalid_argument e)
{
GLubyte solidColor[4] = { 0, 0, 255, 255 };
tempData->alpha = true;
tempData->width = 1;
tempData->height = 1;
tempData->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
}
vTextures.push_back(tempData);
}
catch (std::invalid_argument e)
{
GLubyte solidColor[4] = { 0, 0, 255, 255 };
tempData->alpha = true;
tempData->width = 1;
tempData->height = 1;
tempData->data = new std::vector<std::uint8_t>({ 0, 0, 255, 255 });
}
vTextures.push_back(tempData);
}
}