managed old tutorial implementation with classes.

Bugs: nothing is displayed
This commit is contained in:
Anakin
2016-09-06 15:15:29 +02:00
commit 847b3cdee8
31 changed files with 1168 additions and 0 deletions

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#version 450 core
// Input
in vec3 fragmentColor;
// Ouput data
out vec3 color;
void main()
{
color = fragmentColor;
}

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#version 450 core
// Input
in vec2 UV;
// Ouput data
out vec3 color;
uniform sampler2D textureSampler;
void main()
{
color = texture(textureSampler, UV).rgb;
}

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#version 450 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec3 vertexColor;
// Output
out vec3 fragmentColor;
// Values that stay constant for the whole mesh.
uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace,1);
fragmentColor = vertexColor;
}

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#version 450 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
// Output
out vec2 UV;
// Values that stay constant for the whole mesh.
uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace,1);
UV = vertexUV;
}