made all path relative now
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@ -19,7 +19,9 @@
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<property name="windowTitle">
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<property name="windowTitle">
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<string>MainWindow</string>
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<string>MainWindow</string>
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</property>
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</property>
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<widget class="QWidget" name="centralWidget"/>
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<widget class="QWidget" name="centralWidget">
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<layout class="QHBoxLayout" name="horizontalLayout"/>
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</widget>
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<widget class="QToolBar" name="mainToolBar">
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<widget class="QToolBar" name="mainToolBar">
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<property name="allowedAreas">
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<property name="allowedAreas">
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<set>Qt::LeftToolBarArea|Qt::RightToolBarArea|Qt::TopToolBarArea</set>
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<set>Qt::LeftToolBarArea|Qt::RightToolBarArea|Qt::TopToolBarArea</set>
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@ -32,6 +34,72 @@
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</attribute>
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</attribute>
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</widget>
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</widget>
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<widget class="QStatusBar" name="statusBar"/>
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<widget class="QStatusBar" name="statusBar"/>
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<widget class="QDockWidget" name="dockWidget">
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<property name="autoFillBackground">
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<bool>false</bool>
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</property>
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<property name="features">
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<set>QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetFloatable</set>
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</property>
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<property name="allowedAreas">
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<set>Qt::RightDockWidgetArea</set>
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</property>
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<property name="windowTitle">
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<string>Asset library</string>
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</property>
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<attribute name="dockWidgetArea">
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<number>2</number>
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</attribute>
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<widget class="QWidget" name="dockWidgetContents">
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="spacing">
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<number>0</number>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QTreeWidget" name="treeWidget">
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<property name="showDropIndicator" stdset="0">
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<bool>false</bool>
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</property>
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<property name="dragEnabled">
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<bool>true</bool>
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</property>
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<property name="dragDropMode">
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<enum>QAbstractItemView::DragOnly</enum>
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</property>
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<property name="selectionBehavior">
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<enum>QAbstractItemView::SelectItems</enum>
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</property>
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<property name="verticalScrollMode">
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<enum>QAbstractItemView::ScrollPerPixel</enum>
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</property>
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<property name="headerHidden">
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<bool>true</bool>
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</property>
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<property name="expandsOnDoubleClick">
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<bool>false</bool>
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</property>
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<column>
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<property name="text">
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<string notr="true">1</string>
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</property>
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</column>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</widget>
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</widget>
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<layoutdefault spacing="6" margin="11"/>
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<layoutdefault spacing="6" margin="11"/>
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<resources>
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<resources>
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@ -30,6 +30,8 @@ private:
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// functions
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// functions
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private:
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private:
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void setupWidgets();
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void setupWidgets();
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void getAssetLibrary();
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void searchMeshFiles(QString path);
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void openFile();
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void openFile();
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void takeScreenShot();
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void takeScreenShot();
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void aboutTool();
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void aboutTool();
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@ -1,4 +1,3 @@
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#version 450
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#ifdef GL_ES
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#ifdef GL_ES
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// Set default precision to medium
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// Set default precision to medium
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precision mediump int;
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precision mediump int;
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@ -1,4 +1,3 @@
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#version 450
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#ifdef GL_ES
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#ifdef GL_ES
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// Set default precision to medium
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// Set default precision to medium
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precision mediump int;
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precision mediump int;
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@ -49,6 +49,8 @@ MainWindow::MainWindow(QWidget *parent)
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styleSheet.open(QIODevice::ReadOnly);
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styleSheet.open(QIODevice::ReadOnly);
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this->setStyleSheet(styleSheet.readAll());
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this->setStyleSheet(styleSheet.readAll());
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getAssetLibrary();
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printMessage("MeshViewer by Anakin", 0);
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printMessage("MeshViewer by Anakin", 0);
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}
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}
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@ -161,6 +163,33 @@ void MainWindow::setupWidgets()
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}
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}
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void MainWindow::getAssetLibrary()
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{
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QTreeWidgetItem* item = new QTreeWidgetItem;
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item->setData(0, Qt::DisplayRole, "Wuhu");
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ui->treeWidget->addTopLevelItem(item);
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searchMeshFiles("D:/workspaces/Visual Studio 2015/Projects/OpenGL/Release");
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}
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void MainWindow::searchMeshFiles(QString path)
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{
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QDir directory(path);
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directory.setNameFilters(QStringList("*.msh"));
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QStringList childDirectories = directory.entryList(QDir::AllDirs | QDir::NoDotAndDotDot);
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QStringList fileNames = directory.entryList(QDir::Files);
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for (auto &it : childDirectories)
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qDebug() << it;
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for (auto &it : fileNames)
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qDebug() << it;
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}
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void MainWindow::openFile()
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void MainWindow::openFile()
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{
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{
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QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
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QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
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@ -707,7 +707,6 @@ void MshFile::analyseSegmChunks(Model * dataDestination, QList<ChunkHeader*>& ch
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for (int k = 0; k < 3; k++)
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for (int k = 0; k < 3; k++)
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{
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{
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//TODO: buffer size == 1; k = 2;
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// polygon normal wasn't calculated before
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// polygon normal wasn't calculated before
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if (new_segment->vertices[tmp_buffer[k]].polygonNormal == QVector3D(0, 0, 0))
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if (new_segment->vertices[tmp_buffer[k]].polygonNormal == QVector3D(0, 0, 0))
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{
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{
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@ -921,7 +920,7 @@ void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath, QStri
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if (!loadSuccess)
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if (!loadSuccess)
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{
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{
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OutputDevice::getInstance()->print("WARNING: texture not found or corrupted: " + filename, 1);
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OutputDevice::getInstance()->print("WARNING: texture not found or corrupted: " + filename, 1);
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//TODO: use the correct diffuse color or return with null
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//TODO: cloth use the wrong diffuse color. should be null
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img = QImage(1, 1, QImage::Format_RGB32);
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));
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img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));
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filename += " *";
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filename += " *";
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@ -12,10 +12,4 @@ So far it is just me. If you wanna help me, let me know :D
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Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
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Feel free to use my code the way you like. But remember i used some public libraries. Make sure you read their
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licence, too.
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licence, too.
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### To Do
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- normal map,
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- list all msh in a directory
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- glow/emissive
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- optional display bones, shadow, collision
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- change pose
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- animation
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