made all path relative now
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@@ -49,6 +49,8 @@ MainWindow::MainWindow(QWidget *parent)
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styleSheet.open(QIODevice::ReadOnly);
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this->setStyleSheet(styleSheet.readAll());
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getAssetLibrary();
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printMessage("MeshViewer by Anakin", 0);
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}
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@@ -161,6 +163,33 @@ void MainWindow::setupWidgets()
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}
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void MainWindow::getAssetLibrary()
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{
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QTreeWidgetItem* item = new QTreeWidgetItem;
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item->setData(0, Qt::DisplayRole, "Wuhu");
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ui->treeWidget->addTopLevelItem(item);
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searchMeshFiles("D:/workspaces/Visual Studio 2015/Projects/OpenGL/Release");
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}
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void MainWindow::searchMeshFiles(QString path)
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{
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QDir directory(path);
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directory.setNameFilters(QStringList("*.msh"));
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QStringList childDirectories = directory.entryList(QDir::AllDirs | QDir::NoDotAndDotDot);
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QStringList fileNames = directory.entryList(QDir::Files);
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for (auto &it : childDirectories)
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qDebug() << it;
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for (auto &it : fileNames)
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qDebug() << it;
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}
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void MainWindow::openFile()
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{
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QString fileName = QFileDialog::getOpenFileName(this, "Open File", "", "Mesh (*.msh)");
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@@ -707,7 +707,6 @@ void MshFile::analyseSegmChunks(Model * dataDestination, QList<ChunkHeader*>& ch
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for (int k = 0; k < 3; k++)
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{
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//TODO: buffer size == 1; k = 2;
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// polygon normal wasn't calculated before
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if (new_segment->vertices[tmp_buffer[k]].polygonNormal == QVector3D(0, 0, 0))
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{
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@@ -921,7 +920,7 @@ void MshFile::loadTexture(QOpenGLTexture *& destination, QString filepath, QStri
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if (!loadSuccess)
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{
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OutputDevice::getInstance()->print("WARNING: texture not found or corrupted: " + filename, 1);
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//TODO: use the correct diffuse color or return with null
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//TODO: cloth use the wrong diffuse color. should be null
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img = QImage(1, 1, QImage::Format_RGB32);
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img.fill(QColor(m_materials->back().diffuseColor[0] * 255, m_materials->back().diffuseColor[1] * 255, m_materials->back().diffuseColor[2] * 255));
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filename += " *";
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