added stable test release,
modified dummy uv
This commit is contained in:
		
							
								
								
									
										20
									
								
								Release/Shader/VertexTextureShader.mv2shdr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								Release/Shader/VertexTextureShader.mv2shdr
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,20 @@ | ||||
| #version 450 core | ||||
|  | ||||
| // Input vertex data, different for all executions of this shader. | ||||
| layout(location = 0) in vec3 vertexPosition_modelspace; | ||||
| layout(location = 1) in vec2 vertexUV; | ||||
|  | ||||
| // Output | ||||
| out vec2 UV; | ||||
|  | ||||
| // Values that stay constant for the whole mesh. | ||||
| uniform mat4 MVP; | ||||
|  | ||||
| void main(){ | ||||
|  | ||||
| 	// Output position of the vertex, in clip space : MVP * position | ||||
| 	gl_Position =  MVP * vec4(vertexPosition_modelspace,1); | ||||
|  | ||||
| 	UV = vertexUV; | ||||
|  | ||||
| } | ||||
		Reference in New Issue
	
	Block a user
	 Anakin
					Anakin