added stable test release,
modified dummy uv
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								Release/Shader/FragmentTextureShader.mv2shdr
									
									
									
									
									
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								Release/Shader/FragmentTextureShader.mv2shdr
									
									
									
									
									
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| #version 450 core | ||||
|  | ||||
| // Input | ||||
| in vec2 UV; | ||||
|  | ||||
| // Ouput data | ||||
| out vec3 color; | ||||
|  | ||||
| uniform sampler2D textureSampler; | ||||
|  | ||||
| void main() | ||||
| { | ||||
| 	color = texture(textureSampler, UV).rgb; | ||||
| } | ||||
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