added stable test release,

modified dummy uv
This commit is contained in:
Anakin
2016-09-08 19:00:56 +02:00
parent 8955fc91ea
commit 663bb62098
7 changed files with 106 additions and 72 deletions

View File

@@ -0,0 +1,14 @@
#version 450 core
// Input
in vec2 UV;
// Ouput data
out vec3 color;
uniform sampler2D textureSampler;
void main()
{
color = texture(textureSampler, UV).rgb;
}

View File

@@ -0,0 +1,20 @@
#version 450 core
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
layout(location = 1) in vec2 vertexUV;
// Output
out vec2 UV;
// Values that stay constant for the whole mesh.
uniform mat4 MVP;
void main(){
// Output position of the vertex, in clip space : MVP * position
gl_Position = MVP * vec4(vertexPosition_modelspace,1);
UV = vertexUV;
}