changed intensity of background
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af94ecd541
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@ -39,7 +39,7 @@ private:
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struct {
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struct {
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QVector3D position = { 1,1,1 };
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QVector3D position = { 1,1,1 };
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QVector3D intensities = { 1,1,1 };
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QVector3D intensities = { 1.0,1.0,1.0 };
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float attenuationFactor = 0.2f;
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float attenuationFactor = 0.2f;
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float ambientCoefficient = 0.005f;
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float ambientCoefficient = 0.005f;
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} m_light;
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} m_light;
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@ -336,7 +336,7 @@ void OglViewerWidget::toggleLight()
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if (m_lightOn)
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if (m_lightOn)
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{
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{
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m_backgroundColor = { m_light.intensities.x() / 100, m_light.intensities.y() / 100, m_light.intensities.z() / 100, 1.0 };
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m_backgroundColor = { m_light.intensities.x() / 50, m_light.intensities.y() / 50, m_light.intensities.z() / 50, 1.0 };
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updateLightPosition();
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updateLightPosition();
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}
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}
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