draw all triangles instead of the first 12,
added todo section to the README.md, clean up code
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@@ -247,7 +247,7 @@ void OpenGLController::updateScene()
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glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, 0);
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//draw objects
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glDrawArrays(GL_TRIANGLES, 0, 12 * 3);
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glDrawArrays(GL_TRIANGLES, 0, ui32MeshSize * 3);
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//close attributes
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glDisableVertexAttribArray(0);
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@@ -288,6 +288,7 @@ void OpenGLController::loadMsh(const char * path)
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vfVertices = obj.getVertex();
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vfUV = obj.getUV();
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listTextures = obj.getTexture();
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ui32MeshSize = obj.getSize().front();
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}
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catch (std::invalid_argument e)
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{
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