cloth now has specular

This commit is contained in:
Anakin
2017-02-05 15:25:59 +01:00
parent f47e1cc76a
commit 4c40d140a9
2 changed files with 21 additions and 6 deletions

View File

@@ -1,6 +1,7 @@
#include "..\Header\MshFile.h"
#include "..\Header\tga.h"
#include "..\Header\OutputDevice.h"
#include <QVector3D>
// helper function to save data from file to any variable type
@@ -662,12 +663,26 @@ void MshFile::analyseClthChunks(Model * dataDestination, QList<ChunkHeader*>& ch
m_file.read(F2V(tmp_size), sizeof(tmp_size));
// for every triangle..
for (unsigned int i = 0; i < tmp_size * 3; i++)
for (unsigned int i = 0; i < tmp_size; i++)
{
quint32 tmp_value;
m_file.read(F2V(tmp_value), sizeof(quint32));
quint32 tmp_value[3];
for (unsigned int j = 0; j < 3; j++)
{
m_file.read(F2V(tmp_value[j]), sizeof(quint32));
new_segment->indices.push_back((GLuint)tmp_value[j]);
}
new_segment->indices.push_back((GLuint)tmp_value);
QVector3D vec1, vec2, norm;
vec1 = new_segment->vertices[new_segment->indices[i * 3]].position - new_segment->vertices[new_segment->indices[i * 3 + 1]].position;
vec2 = new_segment->vertices[new_segment->indices[i * 3]].position - new_segment->vertices[new_segment->indices[i * 3 + 2]].position;
norm = QVector3D::crossProduct(vec1, vec2);
for (int k = 0; k < 3; k++)
{
new_segment->vertices[new_segment->indices[i * 3 + k]].vertexNormal += norm;
new_segment->vertices[new_segment->indices[i * 3 + k]].vertexNormal.normalize();
}
}
}
}