cloth now has specular
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@@ -42,10 +42,10 @@ struct Material {
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QString tx3d;
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QOpenGLTexture* texture0 = Q_NULLPTR;
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QOpenGLTexture* texture1 = Q_NULLPTR;
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QVector4D specularColor = { 1.0, 1.0, 1.0, 1.0 };
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QVector4D specularColor = { 0.1f, 0.1f, 0.1f, 1.0 };
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QVector4D diffuseColor = { 1.0, 0.0, 0.0, 1.0 };
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QVector4D ambientColor = { 1.0, 1.0, 1.0, 1.0 };
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float shininess = 80;
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float shininess = 1;
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bool flags[8] = { false };
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bool transparent = false;
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quint8 rendertype = 0;
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