added open file ability from the old project to Qt,
texture seams not to open, texture display does not work
This commit is contained in:
72
MeshViewerQt/Header/FileInterface.h
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72
MeshViewerQt/Header/FileInterface.h
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@@ -0,0 +1,72 @@
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#pragma once
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#include <fstream>
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#include <vector>
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#include <QMatrix4x4>
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//TODO: shouldn't be here
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct BoundingBox {
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float quaternion[4];
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float center[3];
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float extents[3];
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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float* vertex = nullptr;
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float* uv = nullptr;
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std::vector<std::vector<std::uint32_t>> polyIndices; // indices into vertex array
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};
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struct Model {
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std::string name = "";
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std::string parent = "";
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ModelTyp type = null; //TODO: should be removed
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std::int32_t renderFlags = -1; //TODO: should be removed
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QMatrix4x4 m4x4Translation;
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std::vector<Segment*> segmList;
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};
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class FileInterface
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{
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public:
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FileInterface(const char* path)
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: m_vModels(new std::vector<Model*>)
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{
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//open file
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m_fsMesh.open(path, std::ios::in | std::ios::binary);
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if (!m_fsMesh.is_open())
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throw std::invalid_argument(std::string("file not found: ") += path);
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};
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virtual ~FileInterface()
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{
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// close file
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m_fsMesh.close();
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//clean up
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m_vTextureNames.clear();
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};
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protected:
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std::vector<Model*>* m_vModels;
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std::fstream m_fsMesh;
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std::vector<std::string> m_vTextureNames;
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BoundingBox m_sceneBbox;
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virtual void import() = 0;
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public:
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virtual std::vector<Model*>* getModels() const { return m_vModels; };
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virtual std::vector<std::string> getTextureNames() const { return m_vTextureNames; };
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virtual BoundingBox getBoundingBox() const { return m_sceneBbox; };
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};
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@@ -18,6 +18,7 @@ private:
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// Functions
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private:
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void setupWindow();
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void import(const char* path);
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// Slots
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private slots:
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@@ -1,22 +1,6 @@
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#pragma once
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#include <fstream>
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#include <vector>
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#include <QMatrix4x4>
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#include "FileInterface.h"
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enum ModelTyp {
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null,
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dynamicMesh,
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cloth,
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bone,
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staticMesh,
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shadowMesh = 6
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};
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struct BoundingBox {
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float quaternion[4];
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float center[3];
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float extents[3];
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};
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struct ChunkHeader {
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char name[5];
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@@ -24,36 +8,16 @@ struct ChunkHeader {
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std::streampos position;
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};
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struct Segment {
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std::uint32_t textureIndex = 0;
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float* vertex = nullptr;
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float* uv = nullptr;
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std::vector<std::vector<std::uint32_t>> polyIndices; // indices into vertex array
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};
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struct Model {
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std::string name = "";
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std::string parent = "";
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ModelTyp type = null;
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std::int32_t renderFlags = -1;
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QMatrix4x4 m4x4Translation;
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std::vector<Segment*> segmList;
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};
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class MshFile
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class MshFile : public FileInterface
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{
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public:
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MshFile(const char* path);
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~MshFile();
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private:
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std::vector<Model*>* m_vModels;
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std::fstream m_fsMesh;
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std::vector<std::string> m_vTextureNames;
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BoundingBox m_sceneBbox;
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virtual void import() override final;
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private:
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void loadChunks(std::list<ChunkHeader*> &destination, std::streampos start, const std::uint32_t length);
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void analyseMsh2Chunks(std::list<ChunkHeader*> &chunkList);
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@@ -67,9 +31,4 @@ private:
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void readVertex(Segment* dataDestination, std::streampos position);
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void readUV(Segment* dataDestination, std::streampos position);
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public:
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std::vector<Model*>* getModels() const;
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std::vector<std::string> getTextureNames() const;
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BoundingBox getBoundingBox() const;
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};
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@@ -6,7 +6,7 @@
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#include <QOpenGlShaderProgram>
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#include <QOpenGlTexture>
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#include <QImage>
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#include "..\Header\MshFile.h"
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#include "..\Header\FileInterface.h"
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struct Vertex {
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GLfloat position[3];
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@@ -30,8 +30,8 @@ private:
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QOpenGLShaderProgram* m_program = nullptr;
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// Data ========================================
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std::vector<Model*>* m_vModels = nullptr;
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std::vector<QImage*> m_vTextures;
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std::vector<Model*>* m_vModels = nullptr;
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std::vector<QImage*>* m_vTextures = nullptr;
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BoundingBox m_sceneBoundings;
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// Transformation ==============================
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@@ -49,13 +49,13 @@ private:
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private:
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virtual void initializeGL() override final;
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virtual void resizeGL(int w, int h) override final;
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virtual void paintGL() override final;
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void printContextInformation();
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QMatrix4x4 getModelMatrix(unsigned int index) const;
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QMatrix4x4 getMVPMatrix(unsigned int index) const;
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void deleteData();
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public:
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void setData(std::vector<Model*>* models, std::vector<QImage*> textures);
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void setData(std::vector<Model*>* models, std::vector<QImage*>* textures, BoundingBox bbox);
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};
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