use class for camera handling,
orbit does not work. Need to figure out why
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@ -0,0 +1,26 @@
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#pragma once
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#include <QMatrix4x4>
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class CameraInterface
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{
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public:
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explicit CameraInterface() {};
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virtual ~CameraInterface() {};
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// attributes
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protected:
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QMatrix4x4 m_matrix;
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double m_zSpeed = 1.0;
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// functions
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public:
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virtual void setZoomSpeed(int percent) { m_zSpeed = (double) percent / 100; };
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virtual void rotateAction(QVector2D diff) = 0;
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virtual void moveAction(QVector2D diff) = 0;
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virtual void wheelAction(double value) = 0;
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virtual void resetView() { m_matrix = QMatrix4x4(); m_zSpeed = 1.0; };
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virtual void recalculateMatrix() = 0;
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virtual QMatrix4x4 getMatrix() { recalculateMatrix(); return m_matrix; };
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};
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@ -0,0 +1,23 @@
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#pragma once
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#include "CameraInterface.h"
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class FreeCamera : public CameraInterface
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{
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public:
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explicit FreeCamera();
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virtual ~FreeCamera();
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// attributes
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private:
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QVector3D m_translation;
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QQuaternion m_rotation;
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// functions
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public:
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virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE;
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virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE;
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virtual void wheelAction(double value) Q_DECL_OVERRIDE;
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virtual void recalculateMatrix() Q_DECL_OVERRIDE;
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virtual void resetView() Q_DECL_OVERRIDE;
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};
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@ -0,0 +1,22 @@
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#pragma once
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#include "CameraInterface.h"
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class MoveCamera : public CameraInterface
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{
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public:
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explicit MoveCamera();
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virtual ~MoveCamera();
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// attributes
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private:
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// functions
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public:
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virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE;
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virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE;
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virtual void wheelAction(double value) Q_DECL_OVERRIDE;
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virtual void recalculateMatrix() Q_DECL_OVERRIDE;
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virtual void resetView() Q_DECL_OVERRIDE;
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};
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@ -5,6 +5,7 @@
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#include <QMatrix4x4>
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#include "GeometryEngine.h"
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#include "SettingsWindow.h"
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#include "CameraInterface.h"
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class GeometryEngine;
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@ -37,25 +38,16 @@ private:
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bool headlight = false;
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} m_light;
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SettingsWindow* m_settings;
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struct {
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bool left = false;
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bool right = false;
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QVector2D position;
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} m_mouse;
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struct {
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bool x = true;
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bool y = true;
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bool z = true;
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} m_rotDirections;
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QMatrix4x4 m_projection;
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QVector3D m_translation;
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QQuaternion m_rotation;
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CameraInterface* m_camera;
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double m_zSpeed = 1.0;
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SettingsWindow* m_settings;
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// functions
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private:
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@ -81,10 +73,13 @@ protected:
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// slots
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public slots:
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void loadFile(QString name);
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void toggleAxis(int axis);
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void useFreeCamera();
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void useOrbitCamera();
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void useMoveCamera();
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void toggleWireframe();
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void toggleLight();
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void showSettings();
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void setBGColorOff(QVector3D value);
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void setBGColorOn(QVector3D value);
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void setLightColor(QVector3D value);
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@ -92,7 +87,6 @@ public slots:
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void setAmbCoef(double value);
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void setHeadlight(bool value);
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void setBackfaceCulling(bool value);
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void setZoomSpeed(int percent);
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};
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#pragma once
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#include "CameraInterface.h"
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class OrbitCamera : public CameraInterface
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{
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public:
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explicit OrbitCamera();
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virtual ~OrbitCamera();
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// attributes
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private:
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double m_phi;
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double m_theta;
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double m_roh;
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// functions
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public:
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virtual void rotateAction(QVector2D diff) Q_DECL_OVERRIDE;
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virtual void moveAction(QVector2D diff) Q_DECL_OVERRIDE;
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virtual void wheelAction(double value) Q_DECL_OVERRIDE;
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virtual void recalculateMatrix() Q_DECL_OVERRIDE;
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virtual void resetView() Q_DECL_OVERRIDE;
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};
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@ -15,17 +15,11 @@
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<file>info.png</file>
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<file>about.png</file>
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<file>open.png</file>
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<file>X.png</file>
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<file>Y.png</file>
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<file>Z.png</file>
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<file>screenshot.png</file>
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<file>wireframe.png</file>
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<file>light_off.png</file>
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<file>light_on.png</file>
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<file>solid.png</file>
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<file>X_disabled.png</file>
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<file>Y_disabled.png</file>
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<file>Z_disabled.png</file>
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<file>settings.png</file>
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</qresource>
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</RCC>
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@ -37,30 +37,6 @@ QToolButton#screenshot {
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image: url(:/images/toolbar/screenshot.png);
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}
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QToolButton#x {
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image: url(:/images/toolbar/X_disabled.png);
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}
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QToolButton#x:checked {
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image: url(:/images/toolbar/X.png);
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}
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QToolButton#y {
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image: url(:/images/toolbar/Y_disabled.png);
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}
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QToolButton#y:checked {
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image: url(:/images/toolbar/Y.png);
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}
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QToolButton#z {
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image: url(:/images/toolbar/Z_disabled.png);
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}
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QToolButton#z:checked {
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image: url(:/images/toolbar/Z.png);
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}
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QToolButton#wireframe {
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image: url(:/images/toolbar/solid.png);
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}
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#include "..\Header\FreeCamera.h"
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#include <QVector2D>
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#include <QVector3D>
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#include <QQuaternion>
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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FreeCamera::FreeCamera()
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{
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resetView();
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}
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FreeCamera::~FreeCamera()
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{
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}
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/////////////////////////////////////////////////////////////////////////
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// functions
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void FreeCamera::rotateAction(QVector2D diff)
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{
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m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(diff.y(), diff.x(), 0.0).normalized(), diff.length() * 0.5) * m_rotation;
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}
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void FreeCamera::moveAction(QVector2D diff)
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{
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m_translation += {(float)(diff.x() * 0.01), (float)(diff.y() * -0.01), 0.0};
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}
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void FreeCamera::wheelAction(double value)
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{
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m_translation += {0.0, 0.0, (float) (m_zSpeed * value / 240)};
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}
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void FreeCamera::recalculateMatrix()
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{
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m_matrix = QMatrix4x4();
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m_matrix.translate(m_translation);
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m_matrix.rotate(m_rotation);
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}
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void FreeCamera::resetView()
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{
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m_translation = { 0, 0, -4 };
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m_rotation = QQuaternion();
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CameraInterface::resetView();
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}
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//////////////////////////////////////////////////
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ui->mainToolBar->addSeparator();
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QSignalMapper* signalMapper = new QSignalMapper(this);
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// Free Camera
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QToolButton *freeCamera = new QToolButton(this);
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freeCamera->setObjectName("freeCamera");
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freeCamera->setToolTip("free camera");
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connect(freeCamera, &QToolButton::pressed, viewer, &OglViewerWidget::useFreeCamera);
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ui->mainToolBar->addWidget(freeCamera);
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// X
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QToolButton *x = new QToolButton(this);
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x->setObjectName("x");
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x->setToolTip("x-direction");
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x->setCheckable(true);
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x->setChecked(true);
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ui->mainToolBar->addWidget(x);
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// Orbital Camera
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QToolButton *orbitCamera = new QToolButton(this);
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orbitCamera->setObjectName("orbitalCamera");
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orbitCamera->setToolTip("orbital camera");
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connect(orbitCamera, &QToolButton::pressed, viewer, &OglViewerWidget::useOrbitCamera);
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ui->mainToolBar->addWidget(orbitCamera);
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// Y
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QToolButton *y = new QToolButton(this);
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y->setObjectName("y");
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y->setToolTip("y-direction");
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y->setCheckable(true);
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y->setChecked(true);
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ui->mainToolBar->addWidget(y);
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// Z
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QToolButton *z = new QToolButton(this);
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z->setObjectName("z");
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z->setToolTip("z-direction");
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z->setCheckable(true);
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z->setChecked(true);
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ui->mainToolBar->addWidget(z);
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connect(x, SIGNAL(pressed()), signalMapper, SLOT(map()));
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connect(y, SIGNAL(pressed()), signalMapper, SLOT(map()));
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connect(z, SIGNAL(pressed()), signalMapper, SLOT(map()));
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signalMapper->setMapping(x, 1);
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signalMapper->setMapping(y, 2);
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signalMapper->setMapping(z, 3);
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connect(signalMapper, SIGNAL(mapped(int)), viewer, SLOT(toggleAxis(int)));
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// Move Camera
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QToolButton *moveCamera = new QToolButton(this);
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moveCamera->setObjectName("moveCamera");
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moveCamera->setToolTip("move camera");
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connect(moveCamera, &QToolButton::pressed, viewer, &OglViewerWidget::useMoveCamera);
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ui->mainToolBar->addWidget(moveCamera);
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//////////////////////////////////////////////////
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ui->mainToolBar->addSeparator();
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#include "..\Header\MoveCamera.h"
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#include <QVector2D>
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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MoveCamera::MoveCamera()
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{
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resetView();
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}
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MoveCamera::~MoveCamera()
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{
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}
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/////////////////////////////////////////////////////////////////////////
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// functions
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void MoveCamera::rotateAction(QVector2D diff)
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{
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}
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void MoveCamera::moveAction(QVector2D diff)
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{
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}
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void MoveCamera::wheelAction(double value)
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{
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}
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void MoveCamera::recalculateMatrix()
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{
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}
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void MoveCamera::resetView()
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{
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CameraInterface::resetView();
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}
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#include "..\Header\OglViewerWidget.h"
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#include "..\Header\MainWindow.h"
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#include "..\Header\FreeCamera.h"
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#include "..\Header\OrbitCamera.h"
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#include "..\Header\MoveCamera.h"
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#include <QMouseEvent>
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#include <QDropEvent>
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#include <QMimeData>
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OglViewerWidget::OglViewerWidget(QWidget *parent)
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: QOpenGLWidget(parent)
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, m_dataEngine(0)
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, m_dataEngine(Q_NULLPTR)
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, m_camera(new FreeCamera)
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{
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setFocus();
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setAcceptDrops(true);
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connect(m_settings, &SettingsWindow::updateAmbCoef, this, &OglViewerWidget::setAmbCoef);
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connect(m_settings, &SettingsWindow::sendHeadlight, this, &OglViewerWidget::setHeadlight);
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connect(m_settings, &SettingsWindow::sendBackfaceCulling, this, &OglViewerWidget::setBackfaceCulling);
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connect(m_settings, &SettingsWindow::sendZommSpeed, this, &OglViewerWidget::setZoomSpeed);
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connect(m_settings, &SettingsWindow::sendZommSpeed, [this](int value) {m_camera->setZoomSpeed(value); });
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}
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OglViewerWidget::~OglViewerWidget()
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delete m_dataEngine;
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doneCurrent();
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delete m_camera;
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delete m_settings;
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}
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void OglViewerWidget::resetView()
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{
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m_rotation = QQuaternion();
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m_translation = { 0.0, 0.0, DEFAULT_Z_DISTANCE };
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m_zSpeed = 1;
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m_camera->resetView();
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if (m_light.headlight)
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updateLightPosition();
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void OglViewerWidget::updateLightPosition()
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{
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QMatrix4x4 rotateBack;
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rotateBack.rotate(m_rotation.inverted());
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QVector3D cameraPosition = rotateBack * (-m_translation);
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QVector4D lightPosition = { 0,0,0,1 };
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m_light.position.setX(cameraPosition.x());
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m_light.position.setY(cameraPosition.y());
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m_light.position.setZ(cameraPosition.z());
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lightPosition = m_camera->getMatrix().inverted() * lightPosition;
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m_light.position.setX(lightPosition.x());
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m_light.position.setY(lightPosition.y());
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m_light.position.setZ(lightPosition.z());
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}
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// OpenGL ///////////////////////////////////////////////////////////////
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// Clear color and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Calculate view transformation
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QMatrix4x4 view;
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view.translate(m_translation);
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view.rotate(m_rotation);
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// Set view-projection matrix
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m_program.setUniformValue("vp_matrix", m_projection * view);
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m_program.setUniformValue("vp_matrix", m_projection * m_camera->getMatrix());
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// Set Light values
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m_program.setUniformValue("b_light", m_lightOn);
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m_program.setUniformValue("light.ambientCoefficient", m_light.ambientCoefficient);
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// Set camera position
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QMatrix4x4 rotateBack;
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rotateBack.rotate(m_rotation.inverted());
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m_program.setUniformValue("cameraPosition", rotateBack * (-m_translation));
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m_program.setUniformValue("cameraPosition", (m_camera->getMatrix().inverted() * QVector4D(0,0,0,1)).toVector3D());
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// Draw cube geometry
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if (m_backfaceCulling)
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if (m_mouse.left)
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{
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// get the difference between last press and now
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QVector2D diff = QVector2D(e->localPos()) - m_mouse.position;
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m_camera->rotateAction(QVector2D(e->localPos()) - m_mouse.position);
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// update the new position
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m_mouse.position = QVector2D(e->localPos());
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// calculate the rotations depending on the active axis
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// XYZ
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if (m_rotDirections.x && m_rotDirections.y && m_rotDirections.z)
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{
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m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(diff.y(), diff.x(), 0.0).normalized(), diff.length() * 0.5) * m_rotation;
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}
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// XY
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else if (m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z)
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{
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float pitch, yaw, roll;
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m_rotation.getEulerAngles(&pitch, &yaw, &roll);
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pitch += diff.y() * 0.5;
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yaw += diff.x() * 0.5;
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if (pitch > 89)
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pitch = 89;
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else if (pitch < -89)
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pitch = -89;
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m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
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}
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// X
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else if (m_rotDirections.x && !m_rotDirections.y && !m_rotDirections.z)
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{
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m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 1.0, 0.0).normalized(), diff.x() * 0.5) * m_rotation;
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}
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// Y
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else if (!m_rotDirections.x && m_rotDirections.y && !m_rotDirections.z)
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{
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m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(1.0, 0.0, 0.0).normalized(), diff.y() * 0.5) * m_rotation;
|
||||
}
|
||||
// Z
|
||||
else if (!m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
m_rotation = QQuaternion::fromAxisAndAngle(QVector3D(0.0, 0.0, 1.0).normalized(), diff.x() * 0.5) * m_rotation;
|
||||
}
|
||||
// XZ
|
||||
else if (m_rotDirections.x && !m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
float pitch, yaw, roll;
|
||||
m_rotation.getEulerAngles(&pitch, &yaw, &roll);
|
||||
roll -= diff.y() * 0.5;
|
||||
yaw += diff.x() * 0.5;
|
||||
|
||||
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
|
||||
}
|
||||
// YZ
|
||||
else if (!m_rotDirections.x && m_rotDirections.y && m_rotDirections.z)
|
||||
{
|
||||
float pitch, yaw, roll;
|
||||
m_rotation.getEulerAngles(&pitch, &yaw, &roll);
|
||||
pitch += diff.y() * 0.5;
|
||||
roll += diff.x() * 0.5;
|
||||
|
||||
if (pitch > 89)
|
||||
pitch = 89;
|
||||
else if (pitch < -89)
|
||||
pitch = -89;
|
||||
|
||||
m_rotation = QQuaternion::fromEulerAngles(pitch, yaw, roll);
|
||||
}
|
||||
|
||||
// request an update
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
|
@ -277,14 +208,11 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
|||
else if (m_mouse.right)
|
||||
{
|
||||
// get the difference between last press and now
|
||||
QVector2D diff = QVector2D(e->localPos()) - m_mouse.position;
|
||||
m_camera->moveAction(QVector2D(e->localPos()) - m_mouse.position);
|
||||
|
||||
// update the new position
|
||||
m_mouse.position = QVector2D(e->localPos());
|
||||
|
||||
// calculate the translation
|
||||
m_translation += {(float)(diff.x() * 0.01), (float)(diff.y() * -0.01), 0.0};
|
||||
|
||||
// request an update
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
|
@ -294,7 +222,7 @@ void OglViewerWidget::mouseMoveEvent(QMouseEvent *e)
|
|||
|
||||
void OglViewerWidget::wheelEvent(QWheelEvent *e)
|
||||
{
|
||||
m_translation += {0.0, 0.0, (float)m_zSpeed * e->angleDelta().y() / 240};
|
||||
m_camera->wheelAction(e->angleDelta().y());
|
||||
|
||||
if (m_light.headlight)
|
||||
updateLightPosition();
|
||||
|
@ -341,20 +269,34 @@ void OglViewerWidget::loadFile(QString name)
|
|||
m_dataEngine->loadFile(name);
|
||||
}
|
||||
|
||||
void OglViewerWidget::toggleAxis(int axis)
|
||||
void OglViewerWidget::useFreeCamera()
|
||||
{
|
||||
switch (axis)
|
||||
{
|
||||
case 1:
|
||||
m_rotDirections.x = !m_rotDirections.x;
|
||||
break;
|
||||
case 2:
|
||||
m_rotDirections.y = !m_rotDirections.y;
|
||||
break;
|
||||
case 3:
|
||||
m_rotDirections.z = !m_rotDirections.z;
|
||||
break;
|
||||
}
|
||||
delete m_camera;
|
||||
m_camera = new FreeCamera;
|
||||
|
||||
if (m_lightOn)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::useOrbitCamera()
|
||||
{
|
||||
delete m_camera;
|
||||
m_camera = new OrbitCamera;
|
||||
|
||||
if (m_lightOn)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::useMoveCamera()
|
||||
{
|
||||
delete m_camera;
|
||||
m_camera = new MoveCamera;
|
||||
|
||||
if (m_lightOn)
|
||||
updateLightPosition();
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::toggleWireframe()
|
||||
|
@ -441,8 +383,3 @@ void OglViewerWidget::setBackfaceCulling(bool value)
|
|||
m_backfaceCulling = value;
|
||||
update();
|
||||
}
|
||||
|
||||
void OglViewerWidget::setZoomSpeed(int percent)
|
||||
{
|
||||
m_zSpeed = (double) percent / 100;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,64 @@
|
|||
#include "..\Header\OrbitCamera.h"
|
||||
#include <QVector2D>
|
||||
#include <qmath.h>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// constructor/destructor
|
||||
|
||||
OrbitCamera::OrbitCamera()
|
||||
{
|
||||
resetView();
|
||||
}
|
||||
|
||||
OrbitCamera::~OrbitCamera()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// functions
|
||||
|
||||
void OrbitCamera::rotateAction(QVector2D diff)
|
||||
{
|
||||
//m_phi += diff.x() * 0.01;
|
||||
m_theta -= diff.y() * 0.01;
|
||||
|
||||
m_theta = qMax(qMin(M_PI_2, m_theta), -M_PI_2);
|
||||
|
||||
}
|
||||
|
||||
void OrbitCamera::moveAction(QVector2D diff)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OrbitCamera::wheelAction(double value)
|
||||
{
|
||||
m_roh -= m_zSpeed * value / 240;
|
||||
m_roh = qMax(m_roh, 0.0);
|
||||
}
|
||||
|
||||
void OrbitCamera::recalculateMatrix()
|
||||
{
|
||||
m_matrix = QMatrix4x4();
|
||||
|
||||
QVector3D tmpPosition;
|
||||
tmpPosition.setX(qSin(m_theta) * qCos(m_phi));
|
||||
tmpPosition.setY(qSin(m_theta) * qSin(m_phi));
|
||||
tmpPosition.setZ(qCos(m_theta));
|
||||
|
||||
std::cout << m_theta << ":" << tmpPosition.x() << "-" << tmpPosition.y() << "-" << tmpPosition.z() << std::endl;
|
||||
|
||||
m_matrix.lookAt(m_roh * tmpPosition, QVector3D(0, 0, 0), QVector3D(0, 1, 0));
|
||||
}
|
||||
|
||||
void OrbitCamera::resetView()
|
||||
{
|
||||
m_roh = 4;
|
||||
m_phi = - M_PI_2;
|
||||
m_theta = 0;
|
||||
CameraInterface::resetView();
|
||||
}
|
Loading…
Reference in New Issue