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		| @@ -103,22 +103,22 @@ void GeometryEngine::initCubeGeometry() | ||||
| 		23,20,21 | ||||
| 	}; | ||||
|  | ||||
| 	//// Transfer vertex data to VBO 0 | ||||
| 	//m_arrayBuf.bind(); | ||||
| 	//m_arrayBuf.allocate(m_models->first()->segmList.front()->vertices.data(), m_models->first()->segmList.front()->vertices.size() * sizeof(VertexData)); | ||||
|  | ||||
| 	//// Transfer index data to VBO 1 | ||||
| 	//m_indexBuf.bind(); | ||||
| 	//m_indexBuf.allocate(m_models->first()->segmList.front()->indices.data(), m_models->first()->segmList.front()->indices.size() * sizeof(GLushort)); | ||||
|  | ||||
|  | ||||
| 	// Transfer vertex data to VBO 0 | ||||
| 	m_arrayBuf.bind(); | ||||
| 	m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData)); | ||||
| 	m_arrayBuf.allocate(m_models->first()->segmList.front()->vertices.data(), m_models->first()->segmList.front()->vertices.size() * sizeof(VertexData)); | ||||
|  | ||||
| 	// Transfer index data to VBO 1 | ||||
| 	m_indexBuf.bind(); | ||||
| 	m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort)); | ||||
| 	m_indexBuf.allocate(m_models->first()->segmList.front()->indices.data(), m_models->first()->segmList.front()->indices.size() * sizeof(GLushort)); | ||||
|  | ||||
|  | ||||
| 	//// Transfer vertex data to VBO 0 | ||||
| 	//m_arrayBuf.bind(); | ||||
| 	//m_arrayBuf.allocate(vertices.data(), vertices.size() * sizeof(VertexData)); | ||||
|  | ||||
| 	//// Transfer index data to VBO 1 | ||||
| 	//m_indexBuf.bind(); | ||||
| 	//m_indexBuf.allocate(indices.data(), indices.size() * sizeof(GLushort)); | ||||
|  | ||||
| 	// load the texture | ||||
| 	initTexture(); | ||||
|   | ||||
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