parent
a07d8acbec
commit
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@ -10,9 +10,11 @@ public:
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// attributes
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private:
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QVector4D m_direction;
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QVector4D m_position;
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QVector3D m_up;
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QVector3D m_position;
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double m_phi;
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double m_theta;
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int m_forwardSpeed;
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int m_sidewardSpeed;
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// functions
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public:
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@ -66,6 +66,7 @@ protected:
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void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
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void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
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void keyReleaseEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
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void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
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void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
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@ -1,17 +1,8 @@
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#include "..\Header\MoveCamera.h"
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#include <QVector2D>
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#include <qmath.h>
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int sgn(double value)
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{
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if (value > 0)
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return 1;
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else if (value < 0)
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return -1;
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else
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return 0;
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}
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/////////////////////////////////////////////////////////////////////////
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// constructor/destructor
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@ -31,41 +22,61 @@ MoveCamera::~MoveCamera()
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void MoveCamera::rotateAction(QVector2D diff)
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{
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QMatrix4x4 rot;
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rot.rotate(-diff.x() * 0.5f, 0, 1, 0);
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rot.rotate(-diff.y() * 0.5f, 1, 0, 0);
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m_phi -= diff.x() * 0.01;
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m_theta += diff.y() * 0.01;
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m_direction = rot * m_direction;
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m_direction.normalize();
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m_up = QVector3D::crossProduct(m_direction.toVector3D(), QVector3D::crossProduct(QVector3D(0,1,0), m_direction.toVector3D()));
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m_up.normalize();
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m_theta = qMax(qMin(M_PI - 0.0001, m_theta), 0.0001);
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}
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void MoveCamera::moveAction(QVector2D diff)
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{
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QVector3D sideDirection = QVector3D::crossProduct(QVector3D(0, 1, 0), m_direction.toVector3D());
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m_position += sgn(diff.y()) * 0.1 * m_zSpeed * QVector4D(sideDirection, 0);
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if (diff.y() > 0)
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m_sidewardSpeed = 1;
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else if (diff.y() < 0)
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m_sidewardSpeed = -1;
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else
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m_sidewardSpeed = 0;
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}
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void MoveCamera::wheelAction(double value)
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{
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m_position -= sgn(value) * 0.1 * m_zSpeed * m_direction;
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if (value > 0)
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m_forwardSpeed = 1;
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else if (value < 0)
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m_forwardSpeed = -1;
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else
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m_forwardSpeed = 0;
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}
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void MoveCamera::recalculateMatrix()
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{
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m_matrix = QMatrix4x4();
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m_matrix.lookAt(m_position.toVector3D(), m_position.toVector3D() - m_direction.toVector3D(), m_up);
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// different coordinate (spherical -> world) X->Z | Y->X | Z->Y
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QVector3D tmpdirection(
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qSin(m_theta) * qSin(m_phi),
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qCos(m_theta),
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qSin(m_theta) * qCos(m_phi)
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);
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QVector3D tmpRight(
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qSin(m_phi - M_PI_2),
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0,
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qCos(m_phi - M_PI_2)
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);
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m_position += m_forwardSpeed * m_zSpeed * 0.1 * tmpdirection;
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m_position += m_sidewardSpeed * m_zSpeed * 0.1 * tmpRight;
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m_matrix.lookAt(m_position, m_position + tmpdirection, QVector3D::crossProduct(tmpRight, tmpdirection));
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}
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void MoveCamera::resetView()
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{
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m_position = { 0,0,4,1 };
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m_direction = { 0,0,1,0 };
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m_up = { 0,1,0 };
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m_position = { 0,0,4 };
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m_phi = M_PI;
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m_theta = M_PI_2;
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m_forwardSpeed = 0;
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m_sidewardSpeed = 0;
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CameraInterface::resetView();
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}
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@ -278,6 +278,26 @@ void OglViewerWidget::keyPressEvent(QKeyEvent *e)
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}
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}
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void OglViewerWidget::keyReleaseEvent(QKeyEvent *e)
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{
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if (e->key() == Qt::Key_W || e->key() == Qt::Key_S)
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{
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emit m_camera->wheelAction(0);
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if (m_light.headlight)
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updateLightPosition();
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update();
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}
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else if (e->key() == Qt::Key_A || e->key() == Qt::Key_D)
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{
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emit m_camera->moveAction(QVector2D(0, 0));
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if (m_light.headlight)
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updateLightPosition();
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update();
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}
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}
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void OglViewerWidget::dragEnterEvent(QDragEnterEvent *e)
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{
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if (e->mimeData()->hasUrls())
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@ -26,7 +26,7 @@ void OrbitCamera::rotateAction(QVector2D diff)
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m_phi -= diff.x() * 0.01;
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m_theta -= diff.y() * 0.01;
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m_theta = qMax(qMin(M_PI - 0.0001, m_theta), 0.0001);
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//m_theta = qMax(qMin(M_PI - 0.0001, m_theta), 0.0001);
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}
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void OrbitCamera::moveAction(QVector2D diff)
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@ -44,20 +44,26 @@ void OrbitCamera::recalculateMatrix()
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{
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m_matrix = QMatrix4x4();
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QVector3D tmpPosition;
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tmpPosition.setX(qSin(m_theta) * qCos(m_phi));
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tmpPosition.setY(qSin(m_theta) * qSin(m_phi));
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tmpPosition.setZ(qCos(m_theta));
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// different coordinate (spherical -> world) X->Z | Y->X | Z->Y
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QVector3D tmpPosition(
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qSin(m_theta) * qSin(m_phi),
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qCos(m_theta),
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qSin(m_theta) * qCos(m_phi)
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);
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m_matrix.lookAt(m_roh * tmpPosition, QVector3D(0,0,0), QVector3D(0, 0, 1));
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m_matrix.rotate(90, 1, 0, 0);
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m_matrix.rotate(90, 0, 1, 0);
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QVector3D tmpRight(
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qSin(m_phi - M_PI_2),
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0,
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qCos(m_phi - M_PI_2)
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);
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m_matrix.lookAt(m_roh * tmpPosition, QVector3D(0,0,0), QVector3D::crossProduct(tmpRight, tmpPosition));
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}
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void OrbitCamera::resetView()
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{
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m_roh = 4;
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m_phi = 0; //-M_PI_2;
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m_phi = 0;
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m_theta = M_PI_2;
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CameraInterface::resetView();
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}
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