removed unused things from FileInterface
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@@ -190,6 +190,8 @@ void MshFile::analyseMsh2Chunks(std::list<ChunkHeader*>& chunkList)
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else if (!strcmp("MODL", it->name))
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{
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Model* new_model = new Model;
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m_currentType = ModelTyp::null;
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m_currentRenderFlag = -1;
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// get all MODL subchunks
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std::list<ChunkHeader*> tmp_chunks;
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@@ -238,7 +240,7 @@ void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>
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m_file.seekg(it->position);
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std::uint32_t tmp_type;
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m_file.read(F2V(tmp_type), sizeof(tmp_type));
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dataDestination->type = (ModelTyp)tmp_type;
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m_currentType = (ModelTyp)tmp_type;
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}
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// parent name
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@@ -267,7 +269,7 @@ void MshFile::analyseModlChunks(Model * dataDestination, std::list<ChunkHeader*>
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else if (!strcmp("FLGS", it->name))
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{
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m_file.seekg(it->position);
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m_file.read(F2V(dataDestination->renderFlags), sizeof(dataDestination->renderFlags));
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m_file.read(F2V(m_currentRenderFlag), sizeof(m_currentRenderFlag));
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}
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// translation
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@@ -403,10 +405,10 @@ void MshFile::analyseSegmChunks(Model * dataDestination, std::list<ChunkHeader*>
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else if (!strcmp("STRP", it->name))
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{
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// don't get null, bone, shadowMesh and hidden mesh indices
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if (dataDestination->type == null ||
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dataDestination->type == bone ||
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dataDestination->type == shadowMesh ||
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dataDestination->renderFlags == 1)
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if (m_currentType == null ||
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m_currentType == bone ||
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m_currentType == shadowMesh ||
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m_currentRenderFlag == 1)
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continue;
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// jump to the data section and read the size;
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