Calculate vertex position in world space in vertex shaded not in fragment
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@ -13,7 +13,7 @@ attribute vec2 a_texcoord;
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attribute vec3 a_normal;
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varying vec2 v_texcoord;
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varying vec4 v_position;
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varying vec3 v_position;
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varying vec3 v_normal;
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void main()
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@ -24,6 +24,6 @@ void main()
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// Pass data to fragment shader
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// Value will be automatically interpolated to fragments inside polygon faces
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v_texcoord = a_texcoord;
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v_position = a_position;
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v_position = vec3(norm_matrix * m_matrix * a_position);
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v_normal = a_normal;
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}
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