support normal map now,

support "glow" now,
update preview.jpg
This commit is contained in:
Anakin
2017-02-06 14:53:05 +01:00
parent 541a975624
commit 06d403d546
6 changed files with 114 additions and 83 deletions

View File

@@ -1,29 +1,39 @@
#version 450
#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform mat4 vp_matrix;
uniform mat4 norm_matrix;
uniform mat4 m_matrix;
uniform mat4 viewProjection;
uniform mat4 normalizeModel;
uniform mat4 modelMatrix;
attribute vec4 a_position;
attribute vec2 a_texcoord;
attribute vec3 a_normal;
attribute vec3 a_polyNorm;
attribute vec3 a_polyTan;
attribute vec3 a_polyBiTan;
varying vec2 v_surfaceUV;
varying vec3 v_surfacePosition;
varying vec3 v_surfaceNormal;
varying vec3 v_polyNorm;
varying vec3 v_polyTan;
varying vec3 v_polyBiTan;
void main()
{
// Calculate vertex position in screen space
gl_Position = vp_matrix * norm_matrix * m_matrix * a_position;
gl_Position = viewProjection * normalizeModel * modelMatrix * a_position;
// Pass data to fragment shader
// Value will be automatically interpolated to fragments inside polygon faces
v_surfaceUV = a_texcoord;
v_surfacePosition = vec3(norm_matrix * m_matrix * a_position);
v_surfacePosition = vec3(normalizeModel * modelMatrix * a_position);
v_surfaceNormal = a_normal;
v_polyNorm = a_polyNorm;
v_polyTan = a_polyTan;
v_polyBiTan = a_polyBiTan;
}