fdsgds<gv<df
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@ -277,9 +277,6 @@ void OpenGLController::updateScene()
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for (unsigned int modelIndex = 0; modelIndex < vModels.size(); modelIndex++)
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for (unsigned int modelIndex = 0; modelIndex < vModels.size(); modelIndex++)
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{
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{
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// give the MVPs to the shader
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// give the MVPs to the shader
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glBindBuffer(GL_UNIFORM_BUFFER, gluiInstanceBufferID);
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glBufferSubData(GL_UNIFORM_BUFFER, sizeof(glm::mat4), NULL, &getMVPMatrix(0));
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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//glUniformMatrix4fv(gluiMatrixID, 1, GL_FALSE, &getMVPMatrix(modelIndex)[0][0]);
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//glUniformMatrix4fv(gluiMatrixID, 1, GL_FALSE, &getMVPMatrix(modelIndex)[0][0]);
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@ -385,4 +382,14 @@ void OpenGLController::loadMsh(const char * path)
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tempBufferData.data(),
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tempBufferData.data(),
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GL_STATIC_DRAW
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GL_STATIC_DRAW
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);
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);
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//TODO: limit to max model count
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std::vector<glm::mat4> tempMVPs;
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for (int i = 0; i < vModels.size(); i++)
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tempMVPs.push_back(getMVPMatrix(i));
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glBindBuffer(GL_UNIFORM_BUFFER, gluiInstanceBufferID);
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glBufferSubData(GL_UNIFORM_BUFFER, sizeof(glm::mat4) * vModels.size(), NULL, tempMVPs.data());
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glBindBuffer(GL_UNIFORM_BUFFER, 0);
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}
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}
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