move texture to GeometryEngine
This commit is contained in:
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0499982150
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@ -1,59 +1,9 @@
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/****************************************************************************
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#pragma once
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
|
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** This file is part of the QtCore module of the Qt Toolkit.
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**
|
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
|
|
||||||
** accordance with the commercial license agreement provided with the
|
|
||||||
** Software or, alternatively, in accordance with the terms contained in
|
|
||||||
** a written agreement between you and The Qt Company. For licensing terms
|
|
||||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
||||||
** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
|
|
||||||
** modification, are permitted provided that the following conditions are
|
|
||||||
** met:
|
|
||||||
** * Redistributions of source code must retain the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer.
|
|
||||||
** * Redistributions in binary form must reproduce the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer in
|
|
||||||
** the documentation and/or other materials provided with the
|
|
||||||
** distribution.
|
|
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** * Neither the name of The Qt Company Ltd nor the names of its
|
|
||||||
** contributors may be used to endorse or promote products derived
|
|
||||||
** from this software without specific prior written permission.
|
|
||||||
**
|
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||||||
**
|
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||||||
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
||||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
||||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
||||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef GEOMETRYENGINE_H
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#define GEOMETRYENGINE_H
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLBuffer>
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#include <QOpenGLTexture>
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class GeometryEngine : protected QOpenGLFunctions
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class GeometryEngine : protected QOpenGLFunctions
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{
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{
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@ -61,13 +11,15 @@ public:
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GeometryEngine();
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GeometryEngine();
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virtual ~GeometryEngine();
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virtual ~GeometryEngine();
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void drawCubeGeometry(QOpenGLShaderProgram *program);
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void drawGeometry(QOpenGLShaderProgram *program);
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private:
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private:
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void initCubeGeometry();
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void initCubeGeometry();
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void initTexture();
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QOpenGLBuffer arrayBuf;
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QOpenGLBuffer arrayBuf;
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QOpenGLBuffer indexBuf;
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QOpenGLBuffer indexBuf;
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QOpenGLTexture *texture;
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};
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};
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#endif // GEOMETRYENGINE_H
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@ -9,7 +9,7 @@
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#include <QVector2D>
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#include <QVector2D>
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#include <QBasicTimer>
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#include <QBasicTimer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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class GeometryEngine;
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class GeometryEngine;
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@ -31,8 +31,8 @@ protected:
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void resizeGL(int w, int h) Q_DECL_OVERRIDE;
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void resizeGL(int w, int h) Q_DECL_OVERRIDE;
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void paintGL() Q_DECL_OVERRIDE;
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void paintGL() Q_DECL_OVERRIDE;
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private:
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void initShaders();
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void initShaders();
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void initTextures();
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private:
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private:
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struct {
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struct {
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@ -40,10 +40,9 @@ private:
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bool right = false;
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bool right = false;
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QVector2D position;
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QVector2D position;
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} m_mouse;
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} m_mouse;
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QOpenGLShaderProgram program;
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GeometryEngine *geometries;
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QOpenGLTexture *texture;
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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QMatrix4x4 m_projection;
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QMatrix4x4 m_projection;
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QQuaternion m_rotation;
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QQuaternion m_rotation;
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@ -8,11 +8,8 @@ uniform sampler2D texture;
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varying vec2 v_texcoord;
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varying vec2 v_texcoord;
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//! [0]
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void main()
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void main()
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{
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{
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// Set fragment color from texture
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// Set fragment color from texture
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gl_FragColor = texture2D(texture, v_texcoord);
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gl_FragColor = texture2D(texture, v_texcoord);
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}
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}
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//! [0]
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@ -11,7 +11,6 @@ attribute vec2 a_texcoord;
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varying vec2 v_texcoord;
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varying vec2 v_texcoord;
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//! [0]
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void main()
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void main()
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{
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{
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// Calculate vertex position in screen space
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// Calculate vertex position in screen space
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// Value will be automatically interpolated to fragments inside polygon faces
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// Value will be automatically interpolated to fragments inside polygon faces
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v_texcoord = a_texcoord;
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v_texcoord = a_texcoord;
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}
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}
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//! [0]
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@ -1,67 +1,18 @@
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
|
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**
|
|
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** This file is part of the QtCore module of the Qt Toolkit.
|
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**
|
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** $QT_BEGIN_LICENSE:BSD$
|
|
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** Commercial License Usage
|
|
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** Licensees holding valid commercial Qt licenses may use this file in
|
|
||||||
** accordance with the commercial license agreement provided with the
|
|
||||||
** Software or, alternatively, in accordance with the terms contained in
|
|
||||||
** a written agreement between you and The Qt Company. For licensing terms
|
|
||||||
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
||||||
** information use the contact form at https://www.qt.io/contact-us.
|
|
||||||
**
|
|
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** BSD License Usage
|
|
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** Alternatively, you may use this file under the terms of the BSD license
|
|
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** as follows:
|
|
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**
|
|
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** "Redistribution and use in source and binary forms, with or without
|
|
||||||
** modification, are permitted provided that the following conditions are
|
|
||||||
** met:
|
|
||||||
** * Redistributions of source code must retain the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer.
|
|
||||||
** * Redistributions in binary form must reproduce the above copyright
|
|
||||||
** notice, this list of conditions and the following disclaimer in
|
|
||||||
** the documentation and/or other materials provided with the
|
|
||||||
** distribution.
|
|
||||||
** * Neither the name of The Qt Company Ltd nor the names of its
|
|
||||||
** contributors may be used to endorse or promote products derived
|
|
||||||
** from this software without specific prior written permission.
|
|
||||||
**
|
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**
|
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
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||||||
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
||||||
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
||||||
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
||||||
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
||||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
|
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**
|
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** $QT_END_LICENSE$
|
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**
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****************************************************************************/
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#include "..\Header\GeometryEngine.h"
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#include "..\Header\GeometryEngine.h"
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#include <QVector2D>
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#include <QVector2D>
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#include <QVector3D>
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#include <QVector3D>
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struct VertexData
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struct VertexData
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{
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{
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QVector3D position;
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QVector3D position;
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QVector2D texCoord;
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QVector2D texCoord;
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};
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};
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//! [0]
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GeometryEngine::GeometryEngine()
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GeometryEngine::GeometryEngine()
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: indexBuf(QOpenGLBuffer::IndexBuffer)
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: indexBuf(QOpenGLBuffer::IndexBuffer)
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, texture(Q_NULLPTR)
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{
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{
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initializeOpenGLFunctions();
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initializeOpenGLFunctions();
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{
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{
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arrayBuf.destroy();
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arrayBuf.destroy();
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indexBuf.destroy();
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indexBuf.destroy();
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delete texture;
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}
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}
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//! [0]
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void GeometryEngine::initCubeGeometry()
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void GeometryEngine::initCubeGeometry()
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{
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{
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// connecting strips have same vertex order then only last
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// connecting strips have same vertex order then only last
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// index of the first strip needs to be duplicated.
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// index of the first strip needs to be duplicated.
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GLushort indices[] = {
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GLushort indices[] = {
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0, 1, 2, 3, 3, // Face 0 - triangle strip ( v0, v1, v2, v3)
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0,1,2, //vorne (4)
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4, 4, 5, 6, 7, 7, // Face 1 - triangle strip ( v4, v5, v6, v7)
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3,2,1,
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8, 8, 9, 10, 11, 11, // Face 2 - triangle strip ( v8, v9, v10, v11)
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4,5,7, //rechts (1)
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12, 12, 13, 14, 15, 15, // Face 3 - triangle strip (v12, v13, v14, v15)
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6,4,7,
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16, 16, 17, 18, 19, 19, // Face 4 - triangle strip (v16, v17, v18, v19)
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8,9,11, //hinten (3)*
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20, 20, 21, 22, 23 // Face 5 - triangle strip (v20, v21, v22, v23)
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8,11,10,
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14,12,13, //links (6)*
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14,13,15,
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18,16,17, //unten (5)
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19,18,17,
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23,22,20, //oben (2)*
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23,20,21
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};
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};
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//! [1]
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// Transfer vertex data to VBO 0
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// Transfer vertex data to VBO 0
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arrayBuf.bind();
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arrayBuf.bind();
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arrayBuf.allocate(vertices, 24 * sizeof(VertexData));
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arrayBuf.allocate(vertices, 24 * sizeof(VertexData));
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// Transfer index data to VBO 1
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// Transfer index data to VBO 1
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indexBuf.bind();
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indexBuf.bind();
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indexBuf.allocate(indices, 34 * sizeof(GLushort));
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indexBuf.allocate(indices, 36 * sizeof(GLushort));
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//! [1]
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initTexture();
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}
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}
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//! [2]
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void GeometryEngine::initTexture()
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void GeometryEngine::drawCubeGeometry(QOpenGLShaderProgram *program)
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{
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// Load cube.png image
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texture = new QOpenGLTexture(QImage(":images/cube.png").mirrored());
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// Set nearest filtering mode for texture minification
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texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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texture->setMagnificationFilter(QOpenGLTexture::Linear);
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// Wrap texture coordinates by repeating
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// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
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texture->setWrapMode(QOpenGLTexture::Repeat);
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}
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void GeometryEngine::drawGeometry(QOpenGLShaderProgram *program)
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{
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{
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// Tell OpenGL which VBOs to use
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// Tell OpenGL which VBOs to use
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arrayBuf.bind();
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arrayBuf.bind();
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indexBuf.bind();
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indexBuf.bind();
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texture->bind();
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// Use texture unit 0 which contains cube.png
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program->setUniformValue("texture", 0);
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// Offset for position
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// Offset for position
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quintptr offset = 0;
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quintptr offset = 0;
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program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
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program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
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// Draw cube geometry using indices from VBO 1
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// Draw cube geometry using indices from VBO 1
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glDrawElements(GL_TRIANGLE_STRIP, 34, GL_UNSIGNED_SHORT, 0);
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glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
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}
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}
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//! [2]
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@ -2,12 +2,10 @@
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#include <QMouseEvent>
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#include <QMouseEvent>
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#include <math.h>
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#include <math.h>
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#include <iostream>
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OglViewerWidget::OglViewerWidget(QWidget *parent) :
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OglViewerWidget::OglViewerWidget(QWidget *parent) :
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QOpenGLWidget(parent),
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QOpenGLWidget(parent),
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geometries(0),
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m_dataEngine(0)
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texture(0)
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{
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{
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setFocus();
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setFocus();
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}
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}
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@ -17,8 +15,7 @@ OglViewerWidget::~OglViewerWidget()
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// Make sure the context is current when deleting the texture
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// Make sure the context is current when deleting the texture
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// and the buffers.
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// and the buffers.
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makeCurrent();
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makeCurrent();
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delete texture;
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delete m_dataEngine;
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delete geometries;
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doneCurrent();
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doneCurrent();
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}
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}
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@ -75,7 +72,6 @@ void OglViewerWidget::initializeGL()
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glClearColor(0, 0, 0, 1);
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glClearColor(0, 0, 0, 1);
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initShaders();
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initShaders();
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initTextures();
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// Enable depth buffer
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// Enable depth buffer
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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@ -83,45 +79,29 @@ void OglViewerWidget::initializeGL()
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// Enable back face culling
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// Enable back face culling
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glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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geometries = new GeometryEngine;
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m_dataEngine = new GeometryEngine;
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}
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}
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void OglViewerWidget::initShaders()
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void OglViewerWidget::initShaders()
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{
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{
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// Compile vertex shader
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// Compile vertex shader
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if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
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if (!m_program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/shaders/vshader.glsl"))
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close();
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close();
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// Compile fragment shader
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// Compile fragment shader
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if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
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if (!m_program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/shaders/fshader.glsl"))
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close();
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close();
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// Link shader pipeline
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// Link shader pipeline
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if (!program.link())
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if (!m_program.link())
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close();
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close();
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// Bind shader pipeline for use
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// Bind shader pipeline for use
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if (!program.bind())
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if (!m_program.bind())
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close();
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close();
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}
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}
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void OglViewerWidget::initTextures()
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{
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// Load cube.png image
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texture = new QOpenGLTexture(QImage(":images/cube.png").mirrored());
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// Set nearest filtering mode for texture minification
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texture->setMinificationFilter(QOpenGLTexture::Nearest);
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// Set bilinear filtering mode for texture magnification
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|
||||||
texture->setMagnificationFilter(QOpenGLTexture::Linear);
|
|
||||||
|
|
||||||
// Wrap texture coordinates by repeating
|
|
||||||
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
|
|
||||||
texture->setWrapMode(QOpenGLTexture::Repeat);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OglViewerWidget::resizeGL(int w, int h)
|
void OglViewerWidget::resizeGL(int w, int h)
|
||||||
{
|
{
|
||||||
// Calculate aspect ratio
|
// Calculate aspect ratio
|
||||||
|
@ -142,19 +122,14 @@ void OglViewerWidget::paintGL()
|
||||||
// Clear color and depth buffer
|
// Clear color and depth buffer
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
texture->bind();
|
|
||||||
|
|
||||||
// Calculate model view transformation
|
// Calculate model view transformation
|
||||||
QMatrix4x4 matrix;
|
QMatrix4x4 view;
|
||||||
matrix.translate(0.0, 0.0, -5.0);
|
view.translate(0.0, 0.0, -5.0);
|
||||||
matrix.rotate(m_rotation);
|
view.rotate(m_rotation);
|
||||||
|
|
||||||
// Set modelview-projection matrix
|
// Set modelview-projection matrix
|
||||||
program.setUniformValue("mvp_matrix", m_projection * matrix);
|
m_program.setUniformValue("mvp_matrix", m_projection * view);
|
||||||
|
|
||||||
// Use texture unit 0 which contains cube.png
|
|
||||||
program.setUniformValue("texture", 0);
|
|
||||||
|
|
||||||
// Draw cube geometry
|
// Draw cube geometry
|
||||||
geometries->drawCubeGeometry(&program);
|
m_dataEngine->drawGeometry(&m_program);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue