move texture to GeometryEngine
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@@ -1,73 +1,25 @@
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/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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** $QT_BEGIN_LICENSE:BSD$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** BSD License Usage
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** Alternatively, you may use this file under the terms of the BSD license
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** as follows:
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef GEOMETRYENGINE_H
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#define GEOMETRYENGINE_H
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#pragma once
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#include <QOpenGLFunctions>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLTexture>
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class GeometryEngine : protected QOpenGLFunctions
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{
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public:
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GeometryEngine();
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virtual ~GeometryEngine();
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GeometryEngine();
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virtual ~GeometryEngine();
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void drawCubeGeometry(QOpenGLShaderProgram *program);
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void drawGeometry(QOpenGLShaderProgram *program);
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private:
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void initCubeGeometry();
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void initCubeGeometry();
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void initTexture();
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QOpenGLBuffer arrayBuf;
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QOpenGLBuffer indexBuf;
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QOpenGLBuffer arrayBuf;
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QOpenGLBuffer indexBuf;
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QOpenGLTexture *texture;
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};
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#endif // GEOMETRYENGINE_H
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@@ -9,7 +9,7 @@
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#include <QVector2D>
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#include <QBasicTimer>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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class GeometryEngine;
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@@ -31,8 +31,8 @@ protected:
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void resizeGL(int w, int h) Q_DECL_OVERRIDE;
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void paintGL() Q_DECL_OVERRIDE;
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private:
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void initShaders();
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void initTextures();
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private:
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struct {
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@@ -40,10 +40,9 @@ private:
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bool right = false;
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QVector2D position;
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} m_mouse;
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QOpenGLShaderProgram program;
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GeometryEngine *geometries;
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QOpenGLTexture *texture;
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QOpenGLShaderProgram m_program;
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GeometryEngine *m_dataEngine;
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QMatrix4x4 m_projection;
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QQuaternion m_rotation;
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