SWBF2-Classic-Msh-Viewer/3DViewer/Header/shader.h

4 lines
118 B
C
Raw Normal View History

2016-09-07 15:17:17 +00:00
#pragma once
#include <gl\glew.h>
GLuint LoadShaders(const char * vertex_file_path, const char * fragment_file_path);