14 lines
164 B
GLSL
14 lines
164 B
GLSL
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#version 450 core
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// Input
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in vec2 UV;
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// Ouput data
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out vec3 color;
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uniform sampler2D textureSampler;
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void main()
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{
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color = texture(textureSampler, UV).rgb;
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}
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