SWBF2-Classic-Msh-Viewer/MshViewer/Header/Texture.h

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#pragma once
#include <vector>
class TextureTGA
{
public:
TextureTGA(const char* filePath);
~TextureTGA();
private:
std::vector<std::uint8_t> vui8Pixels;
bool bCompressed;
std::uint32_t ui32IDLength;
bool bColorTabel;
std::uint32_t ui32PicType;
std::uint32_t ui32PaletteBegin;
std::uint32_t ui32PaletteLength;
std::uint32_t ui32PaletteBpP;
std::uint32_t ui32Width;
std::uint32_t ui32Height;
std::uint32_t ui32Size;
std::uint32_t ui32BpP;
std::uint32_t ui32Attribut;
public:
std::vector<std::uint8_t> getData() const;
bool hasAlpha() const;
std::uint32_t getWidth() const;
std::uint32_t getHeight() const;
};