SWBF2-Classic-Msh-Viewer/MshViewer/Header/Object.h

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#pragma once
#include <gl\glew.h>
#include <gl\glfw3.h>
#include <glm\glm.hpp>
#include <vector>
class Object
{
public:
Object(const char* path);
~Object();
private:
GLuint gluiVertexArrayID;
GLuint gluiVertexBufferID;
GLuint gluiUVBufferID;
GLuint gluiShaderPrgmID;
GLuint gluiTextureID;
std::vector<GLfloat> vfVertices;
std::vector<GLfloat> vfUV;
float fRotationX;
float fRotationY;
float fRotationZ;
glm::mat4 m4x4Model;
private:
void processTexture();
void calcMatrix();
void loadMesh2OGL();
public:
glm::mat4 getMatrix();
GLuint getShader() const;
GLuint getTextureID() const;
GLuint getVertexBufferID() const;
GLuint getUVBufferID() const;
int getVertexNumber() const;
void add2x(float value);
void add2y(float value);
void add2z(float value);
};