SWBF2-Classic-Msh-Viewer/QtMeshViewer/Header/OglViewerWidget.h

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#pragma once
#include "geometryengine.h"
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
#include <QOpenGLShaderProgram>
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class GeometryEngine;
class OglViewerWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
explicit OglViewerWidget(QWidget *parent = 0);
~OglViewerWidget();
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signals:
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void loadFile(QString);
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private:
struct {
bool left = false;
bool right = false;
QVector2D position;
} m_mouse;
struct {
bool x = true;
bool y = true;
bool z = true;
} m_rotDirections;
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QOpenGLShaderProgram m_program;
GeometryEngine *m_dataEngine;
QMatrix4x4 m_projection;
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QVector3D m_translation;
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QQuaternion m_rotation;
protected:
void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void mouseMoveEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
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void wheelEvent(QWheelEvent *e) Q_DECL_OVERRIDE;
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void dragEnterEvent(QDragEnterEvent *e) Q_DECL_OVERRIDE;
void dropEvent(QDropEvent * event) Q_DECL_OVERRIDE;
void keyPressEvent(QKeyEvent *e) Q_DECL_OVERRIDE;
void initializeGL() Q_DECL_OVERRIDE;
void resizeGL(int w, int h) Q_DECL_OVERRIDE;
void paintGL() Q_DECL_OVERRIDE;
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private:
void initShaders();
void setConnections();
private slots:
void resetView();
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public slots:
void changeDirection(int direction);
};