93 lines
2.1 KiB
C++
93 lines
2.1 KiB
C++
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#include <vector>
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#include <fstream>
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#include <Windows.h>
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#include <gl\glew.h>
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std::vector<GLfloat> loadData()
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{
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return std::vector<GLfloat>(
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{
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-1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, 1.0f,
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-1.0f, -1.0f, -1.0f,
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-1.0f, 1.0f, 1.0f,
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-1.0f, -1.0f, 1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, -1.0f,
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1.0f, -1.0f, -1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, -1.0f,
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-1.0f, 1.0f, -1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, -1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f,
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-1.0f, 1.0f, 1.0f,
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1.0f, -1.0f, 1.0f
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}
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);
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}
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std::vector<GLfloat> loadUV()
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{
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return std::vector<float>(
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{
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0.000059f, 1.0f - 0.000004f,
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0.000103f, 1.0f - 0.336048f,
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0.335973f, 1.0f - 0.335903f,
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1.000023f, 1.0f - 0.000013f,
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0.667979f, 1.0f - 0.335851f,
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0.999958f, 1.0f - 0.336064f,
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0.667979f, 1.0f - 0.335851f,
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0.336024f, 1.0f - 0.671877f,
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0.667969f, 1.0f - 0.671889f,
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1.000023f, 1.0f - 0.000013f,
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0.668104f, 1.0f - 0.000013f,
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0.667979f, 1.0f - 0.335851f,
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0.000059f, 1.0f - 0.000004f,
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0.335973f, 1.0f - 0.335903f,
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0.336098f, 1.0f - 0.000071f,
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0.667979f, 1.0f - 0.335851f,
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0.335973f, 1.0f - 0.335903f,
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0.336024f, 1.0f - 0.671877f,
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1.000004f, 1.0f - 0.671847f,
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0.999958f, 1.0f - 0.336064f,
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0.667979f, 1.0f - 0.335851f,
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0.668104f, 1.0f - 0.000013f,
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0.335973f, 1.0f - 0.335903f,
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0.667979f, 1.0f - 0.335851f,
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0.335973f, 1.0f - 0.335903f,
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0.668104f, 1.0f - 0.000013f,
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0.336098f, 1.0f - 0.000071f,
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0.000103f, 1.0f - 0.336048f,
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0.000004f, 1.0f - 0.671870f,
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0.336024f, 1.0f - 0.671877f,
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0.000103f, 1.0f - 0.336048f,
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0.336024f, 1.0f - 0.671877f,
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0.335973f, 1.0f - 0.335903f,
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0.667969f, 1.0f - 0.671889f,
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1.000004f, 1.0f - 0.671847f,
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0.667979f, 1.0f - 0.335851f
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}
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);
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}
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