SWBF2-Classic-Msh-Viewer/MshViewer/Source/Object.cpp

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#include "Object.h"
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#include <iostream>
/////////////////////////////////////////////////////////////////////////
// public constructor/destructor
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Object::Object(const char* path)
{
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// open file
fsMesh.open(path, std::ios::in | std::ios::binary);
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if (!fsMesh.is_open())
throw std::invalid_argument(std::string("file not found: ") += path);
// get Chunks
readChunks();
// close file
fsMesh.close();
}
Object::~Object()
{
//delete Chunk list;
}
/////////////////////////////////////////////////////////////////////////
// private functions
void Object::readChunks()
{
// Jump into Mesh2
fsMesh.seekg(16, std::ios_base::cur);
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do
{
chunkHeader* tempHeader = new chunkHeader();
fsMesh.read(reinterpret_cast<char*>(&tempHeader->name[0]), sizeof(tempHeader->name) - 1);
fsMesh.read(reinterpret_cast<char*>(&tempHeader->size), sizeof(tempHeader->size));
tempHeader->position = fsMesh.tellg();
lChunk.push_back(tempHeader);
fsMesh.seekg(tempHeader->size, std::ios_base::cur);
if (!std::strcmp(tempHeader->name, "CL1L"))
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break;
} while (!fsMesh.eof());
std::cout << "got all chunks, totaly found: " << lChunk.size() << std::endl;
}
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/////////////////////////////////////////////////////////////////////////
// public getter
/////////////////////////////////////////////////////////////////////////
// public functions