71 lines
1.0 KiB
C
71 lines
1.0 KiB
C
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#pragma once
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#include <string>
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#include <glm\glm.hpp>
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#include <vector>
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#include "Camera.h"
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#include "Object.h"
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class OpenGLController
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{
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public:
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OpenGLController();
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OpenGLController(int oglMajor, int oglMinor);
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~OpenGLController();
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private:
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int iOglMajorVersion;
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int iOglMinorVersion;
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int iAntiAliasingLevel;
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std::string sWindowName;
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GLFWwindow* pWindow;
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int iWidth;
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int iHeight;
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GLuint gluiMatrixID;
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GLuint gluiSamplerID;
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glm::mat4 m4x4Model;
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glm::mat4 m4x4MVP;
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Camera camera;
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Object* object;
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struct {
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double posX;
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double posY;
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bool leftHold;
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bool middleHold;
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bool rightHold;
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double speed;
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} stcMouse;
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private:
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void initDefault();
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void processInit();
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void startGLFW();
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void startGLEW();
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void createWindow();
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void setCallbackFunctions();
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public:
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glm::mat4 getMVPMatrix();
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GLFWwindow* getWindow() const;
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void resize(int width, int height);
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void addRotX(float value);
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void addRotY(float value);
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void addTransX(double value);
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void addTransY(double value);
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void addTransZ(double value);
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void updateScene();
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};
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