14 lines
		
	
	
		
			164 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			14 lines
		
	
	
		
			164 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
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								#version 450 core
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								// Input
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								in vec2 UV;
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								// Ouput data
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								out vec3 color;
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								uniform sampler2D textureSampler;
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								void main()
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								{
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									color = texture(textureSampler, UV).rgb;
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								}
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