SWBF2-Classic-Msh-Viewer/MshViewer/Source/import.cpp

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#include <vector>
#include <fstream>
#include <Windows.h>
#include <gl\glew.h>
std::vector<GLfloat> loadData()
{
return std::vector<GLfloat>(
{
-1.0f, -1.0f, -1.0f, //H5
-1.0f, -1.0f, 1.0f, //H8
-1.0f, 1.0f, 1.0f, //H7
1.0f, 1.0f, -1.0f, //U2
-1.0f, -1.0f, -1.0f, //U5
-1.0f, 1.0f, -1.0f, //U6
1.0f, -1.0f, 1.0f, //L4
-1.0f, -1.0f, -1.0f, //L5
1.0f, -1.0f, -1.0f, //L1
1.0f, 1.0f, -1.0f, //U2
1.0f, -1.0f, -1.0f, //U1
-1.0f, -1.0f, -1.0f, //U5
-1.0f, -1.0f, -1.0f, //H5
-1.0f, 1.0f, 1.0f, //H7
-1.0f, 1.0f, -1.0f, //H6
1.0f, -1.0f, 1.0f, //L4
-1.0f, -1.0f, 1.0f, //L8
-1.0f, -1.0f, -1.0f, //L5
-1.0f, 1.0f, 1.0f, //O7
-1.0f, -1.0f, 1.0f, //O8
1.0f, -1.0f, 1.0f, //O4
1.0f, 1.0f, 1.0f, //V3
1.0f, -1.0f, -1.0f, //V1
1.0f, 1.0f, -1.0f, //V2
1.0f, -1.0f, -1.0f, //V1
1.0f, 1.0f, 1.0f, //V3
1.0f, -1.0f, 1.0f, //V4
1.0f, 1.0f, 1.0f, //R3
1.0f, 1.0f, -1.0f, //R2
-1.0f, 1.0f, -1.0f, //R6
1.0f, 1.0f, 1.0f, //R3
-1.0f, 1.0f, -1.0f, //R6
-1.0f, 1.0f, 1.0f, //R7
1.0f, 1.0f, 1.0f, //O3
-1.0f, 1.0f, 1.0f, //O7
1.0f, -1.0f, 1.0f //O4
}
);
}
std::vector<GLfloat> loadUV()
{
return std::vector<float>(
{
0.0f, 0.0f,//587 Links
1.0f, 0.0f,
1.0f, 1.0f,
0.0f, 1.0f,//256 Hinten
1.0f, 0.0f,
1.0f, 1.0f,
1.0f, 1.0f,//451 Unten
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,//215 Hinten
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 0.0f,//576 Links
1.0f, 1.0f,
0.0f, 1.0f,
1.0f, 1.0f,//485 Unten
0.0f, 1.0f,
0.0f, 0.0f,
0.0f, 1.0f,//784 Front
0.0f, 0.0f,
1.0f, 0.0f,
0.0f, 1.0f,//312 Rechts
1.0f, 0.0f,
1.0f, 1.0f,
1.0f, 0.0f,//134 Rechts
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 0.0f,//326 Oben
1.0f, 1.0f,
0.0f, 1.0f,
1.0f, 0.0f,//367 Oben
0.0f, 1.0f,
0.0f, 0.0f,
1.0f, 1.0f,//374 Front
0.0f, 1.0f,
1.0f, 0.0f
}
);
}