feat: Complete plugin lifecycle management with lazy loading and runtime reload
Major changes: - Add unload() method to all plugins for proper cleanup (unregister commands/providers/LSP clients, destroy widgets, clear state) - Implement lazy widget loading via "show" signal across all containers - Add autoload: false manifest option for manual/conditional plugin loading - Add Plugins UI with runtime load/unload toggle via Ctrl+Shift+p - Implement controller unregistration system with proper signal disconnection - Add new events: UnregisterCommandEvent, GetFilesEvent, GetSourceViewsEvent, TogglePluginsUiEvent - Fix signal leaks by tracking and disconnecting handlers in widgets (search/replace, LSP manager, tabs, telescope, markdown preview) - Add Save/Save As to tabs context menu - Improve search/replace behavior (selection handling, focus management) - Add telescope file initialization from existing loaded files - Refactor plugin reload watcher to dynamically add/remove plugins on filesystem changes - Add new plugins: file_history, extend_source_view_menu, godot_lsp_client - Fix bug in prettify_json (undefined variable reference
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@@ -35,7 +35,6 @@ class InfoBarWidget(Gtk.Box):
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def _subscribe_to_events(self):
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...
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def _load_widgets(self):
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self.path_label = Gtk.Label(label = "...")
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self.line_char_label = Gtk.Label(label = "1:0")
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@@ -92,5 +91,3 @@ class InfoBarWidget(Gtk.Box):
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encoding_type = "utf-8" if not encoding_type else encoding_type
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self.encoding_label.set_text(encoding_type)
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