feat: Complete plugin lifecycle management with lazy loading and runtime reload
Major changes: - Add unload() method to all plugins for proper cleanup (unregister commands/providers/LSP clients, destroy widgets, clear state) - Implement lazy widget loading via "show" signal across all containers - Add autoload: false manifest option for manual/conditional plugin loading - Add Plugins UI with runtime load/unload toggle via Ctrl+Shift+p - Implement controller unregistration system with proper signal disconnection - Add new events: UnregisterCommandEvent, GetFilesEvent, GetSourceViewsEvent, TogglePluginsUiEvent - Fix signal leaks by tracking and disconnecting handlers in widgets (search/replace, LSP manager, tabs, telescope, markdown preview) - Add Save/Save As to tabs context menu - Improve search/replace behavior (selection handling, focus management) - Add telescope file initialization from existing loaded files - Refactor plugin reload watcher to dynamically add/remove plugins on filesystem changes - Add new plugins: file_history, extend_source_view_menu, godot_lsp_client - Fix bug in prettify_json (undefined variable reference
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@@ -62,6 +62,31 @@ class Plugin(PluginCode):
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source_view = event.response
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lsp_manager.lsp_manager_ui.set_source_view(source_view)
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def unload(self):
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Event_Factory.unregister_events( lsp_events.__dict__.items() )
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self.unregister_controller("lsp_manager")
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window = self.request_ui_element("main-window")
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lsp_manager.lsp_manager_ui.unmap_parent_resize_event(window)
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event = Event_Factory.create_event("unregister_command",
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command_name = "LSP Manager",
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command = Handler,
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binding_mode = "released",
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binding = ["<Shift><Control>l", "<Control>g", "<Control>i"]
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)
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self.emit_to("source_views", event)
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event = Event_Factory.create_event(
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"unregister_provider",
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provider_name = "LSP Completer"
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)
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self.emit_to("completion", event)
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lsp_manager.handle_destroy()
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def run(self):
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...
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