feat: Complete plugin lifecycle management with lazy loading and runtime reload
Major changes: - Add unload() method to all plugins for proper cleanup (unregister commands/providers/LSP clients, destroy widgets, clear state) - Implement lazy widget loading via "show" signal across all containers - Add autoload: false manifest option for manual/conditional plugin loading - Add Plugins UI with runtime load/unload toggle via Ctrl+Shift+p - Implement controller unregistration system with proper signal disconnection - Add new events: UnregisterCommandEvent, GetFilesEvent, GetSourceViewsEvent, TogglePluginsUiEvent - Fix signal leaks by tracking and disconnecting handlers in widgets (search/replace, LSP manager, tabs, telescope, markdown preview) - Add Save/Save As to tabs context menu - Improve search/replace behavior (selection handling, focus management) - Add telescope file initialization from existing loaded files - Refactor plugin reload watcher to dynamically add/remove plugins on filesystem changes - Add new plugins: file_history, extend_source_view_menu, godot_lsp_client - Fix bug in prettify_json (undefined variable reference
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# Python imports
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# Lib imports
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# Application imports
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from libs.event_factory import Event_Factory, Code_Event_Types
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from plugins.plugin_types import PluginCode
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from .source_view_menu import extend_source_view_menu
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class Plugin(PluginCode):
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def __init__(self):
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super(Plugin, self).__init__()
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def _controller_message(self, event: Code_Event_Types.CodeEvent):
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if isinstance(event, Code_Event_Types.PopulateSourceViewPopupEvent):
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extend_source_view_menu(event.buffer, event.menu)
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def load(self):
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...
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def unload(self):
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...
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def run(self):
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...
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